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   Great War at Sea: Airships (2008)

Image of Great War at Sea: Airships 🔎

Who is this game suitable for?

Suitable for ages 12 and up. You can play with 2 to 2 players.
For the pros among you, the following mechanics can be decisive: Dice Rolling und Hexagon Grid...

Game Data

Average time to play: 90
Minimum age: 12
Number of players: 2
Publisher: Avalanche Press Ltd.
Designers: Michael Bennighof, Doug McNair, Ernie Wheeler
Artists: Shane Ivey
Mechanics: Dice Rolling, Hexagon Grid
Durchschnitt: 0.0 (0 Bewertungen )
For a brief period, Ferdinand Graf von Zeppelin's giant floating cylinders seemed poised to play a major role in naval warfare. But just as the technology matured, high-performance aircraft, a spectacular accident caught on film and the Great Depression combined to bring an end to military and most civilian use of the rigid airship. Airships is a supplement for our Great War at Sea series of games, building on the popular Zeppelins to take a further look at lighter than air operations. There are ten scenarios, or separate game situations, based on missions that took place or could have taken place. All are by Ernie Wheeler and Doug McNair. This module is not playable by itself, but requires ownership of our Zeppelins supplement and Jutland and Mediterranean games to play most of the scenarios, and our U.S. Navy Plan Gold game and Sea of Troubles and Dreadnoughts supplements to play all of them. Each scenario has its own card in a spiral-bound booklet.

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Alternative names: Great War at Sea: Airships
Last Updated: 2025-08-13 13:53:29 UTC

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