The Ethics Challenge featuring Dilbert and Dogbert (1997)
Tempo di Gioco: 60
Età Min.: 0
Giocatori: 6 - 42
Editore: Lockheed Martin
Designer: (Uncredited)
Artisti: Scott Adams
Meccaniche: Point to Point Movement, Cooperative Game, Voting
Età Min.: 0
Giocatori: 6 - 42
Editore: Lockheed Martin
Designer: (Uncredited)
Artisti: Scott Adams
Meccaniche: Point to Point Movement, Cooperative Game, Voting
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This game was developed in 1997 by the Lockheed Martin Ethics Awareness Training Development Task Force in cooperation with United Featured Syndicate. The game is a component of employee ethics training.
The game uses a game board, character figures based on the Dilbert comic strip and a team guidebook.
Players are divided into 2 to 6 teams of 3 to 7 people and are led through a series of ethical case studies. A simple ethical situation is presented along with 4 possible responses. The teams must decide which is the correct response and present it to the group. Answers provide that team with movement points between 0 and 5 -- better answers grant more points. The teams then use their points to move their figure around the board an collect reward tokens. After 5 cases are answered, the game is over and the winner is the team with the most tokens.
The real objective is "to stimulate thought, discussion, and analysis of the issues that we all must deal with in our work."
The game uses a game board, character figures based on the Dilbert comic strip and a team guidebook.
Players are divided into 2 to 6 teams of 3 to 7 people and are led through a series of ethical case studies. A simple ethical situation is presented along with 4 possible responses. The teams must decide which is the correct response and present it to the group. Answers provide that team with movement points between 0 and 5 -- better answers grant more points. The teams then use their points to move their figure around the board an collect reward tokens. After 5 cases are answered, the game is over and the winner is the team with the most tokens.
The real objective is "to stimulate thought, discussion, and analysis of the issues that we all must deal with in our work."
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ag.gameitem.lastUpdated: 2025-05-26 07:31:47.115