Take Five: The Phase 10 Board Game
(1993)
| Average time to play: | 45 |
| Minimum age: | 8 |
| Number of players: | 2 - 6 |
| Publisher: | Fundex |
| Designers: | Garrett J. Donner, Michael S. Steer |
| Artists: | Unknown |
| Mechanics: | Hand Management, Open Drafting, Pattern Building |
The gameboard is a 10x10 grid, numbered from 1-12 in four different colors (brown, orange, red, and green). The center four squares are marked "Skip." A deck of PHASE 10 cards and plastic chips in three colors are also provided.
Players play cards that allow them to place a chip on a square that matches the card's color/number combination. Players attempt in this way to place five of their chips in a horizontal, vertical, or diagonal row. "Skip" cards allow the player to place a chip on one of the matching center squares, and cause the following player to miss the next turn. Wild cards are also included.
Alternative names:
Take Five: The Phase 10 Board Game
Phase 10 Fives
Last Updated: 2025-08-13 05:46:46 UTC
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