SeaFall
(2016)
Who is this game suitable for?
Suitable for ages 14 and up. You can play with 3 to 5 players.
For the pros among you, the following mechanics can be decisive: Campaign / Battle Card Driven, Grid Movement, Hand Management, Legacy Game, Trading und Variable Player Powers...
Game Data
| Average time to play: | 180 |
| Minimum age: | 14 |
| Number of players: | 3 - 5 |
| Publisher: | IronWall Games, Cube Factory of Ideas, Devir, Filosofia Éditions, Galápagos Jogos, Heidelberger Spieleverlag, Plaid Hat Games |
| Designers: | Rob Daviau |
| Artists: | Jared Blando, EJ Dela Cruz, Rob Daviau, Jen Santos, Brian Valeza |
| Mechanics: | Campaign / Battle Card Driven, Grid Movement, Hand Management, Legacy Game, Trading, Variable Player Powers |
"SeaFall is a 4X-inspired game (without player elimination/extermination) set in an "age of sail" world reminiscent of our world.
In SeaFall, the world is starting to claw its way out of a dark age and has begun to rediscover seafaring technology. Players take on the role of a mainland empire that consults with a consortium of advisors to discover new islands, explore those islands, develop trade, send out raiding parties, take part in ship-to-ship combat, and more. As in Risk Legacy and Pandemic Legacy, co-designed by Rob Daviau, SeaFall evolves as the game is played, setting their grudges into the history of the game and building a different narrative at every table as players open up the world.
Due to the complexity of rules interactions in this game, the community (primarily Becq) has created a FAQ called The Captain's Log.
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Alternative names:
SeaFall
Last Updated: 2025-08-17 02:29:35 UTC
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