Patterns (1969)
Tempo di Gioco: 0
Età Min.: 0
Giocatori: 2
Editore: dtv (Deutscher Taschenbuch Verlag), Hugendubel Verlag, Random House, Inc., Dover Publications, Hutchinson, RBA Libros S.A.
Designer: Sid Sackson
Artisti: Sconosciuto
Meccaniche: Set Collection, Pattern Building
Età Min.: 0
Giocatori: 2
Editore: dtv (Deutscher Taschenbuch Verlag), Hugendubel Verlag, Random House, Inc., Dover Publications, Hutchinson, RBA Libros S.A.
Designer: Sid Sackson
Artisti: Sconosciuto
Meccaniche: Set Collection, Pattern Building
Mostra Descrizione Mostra Commenti Andamento Prezzi
"Patterns" was published in A Gamut of Games. A word by Sid Sackson:
"Patterns has many characteristics of a board game. All the cards are face up on the table, so there are no mysteries. Play is in moves, which are determined by the relationship of the cards to one another. Some players find the interplay of the "patterns" a fascinating challenge. Other never see it. To find out whether it is "your cup of tea" you'll have to try it."
Each player takes twelve cards from a normal deck of cards numbered from 1 to 13 (Ace to K). Then shuffles his cards and deals then in two lines of six cards each. The objective is, by moving two cards each turn, complete a pattern before the other player. The catch is that the moves you are allowed to make are based on your opponents' cards. If you do a difficult move, you win points, if you make an easy one you lose points. When you win a hand, you score the number of point you get that hand (can be zero).
"Patterns has many characteristics of a board game. All the cards are face up on the table, so there are no mysteries. Play is in moves, which are determined by the relationship of the cards to one another. Some players find the interplay of the "patterns" a fascinating challenge. Other never see it. To find out whether it is "your cup of tea" you'll have to try it."
Each player takes twelve cards from a normal deck of cards numbered from 1 to 13 (Ace to K). Then shuffles his cards and deals then in two lines of six cards each. The objective is, by moving two cards each turn, complete a pattern before the other player. The catch is that the moves you are allowed to make are based on your opponents' cards. If you do a difficult move, you win points, if you make an easy one you lose points. When you win a hand, you score the number of point you get that hand (can be zero).
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ag.gameitem.lastUpdated: 2025-05-17 21:13:29.538