Piquet: Master Rules for Wargaming (1995)
Speeltijd: 90
Min. Leeftijd: 12
Spelers: 2 - 6
Uitgever: Piquet, Inc.
Ontwerpers: Bob Jones (I)
Kunstenaars: Onbekend
Mechanismen: Action Points, Dice Rolling
Min. Leeftijd: 12
Spelers: 2 - 6
Uitgever: Piquet, Inc.
Ontwerpers: Bob Jones (I)
Kunstenaars: Onbekend
Mechanismen: Action Points, Dice Rolling
Beschrijving Tonen Opmerkingen Tonen Prijstrend
From the publisher:
"PIQUET (Fr. pee-kay, anglicized pick-et) is a paper time machine that lets you ride with El Cid, command an army under Napoleon, or try to outwit the Desert Fox prior to El Alamein. Would you like to hear the whistle of arrow shafts at Agincourt? Or smell the sharp acrid haze of burnt black powder? Can your mind's eye see that ridge across the way lined with Union Troops? Let PIQUET provide the catalyst for your imagination!
PIQUET is a unique miniature wargame system that provides a master set of rules for a wide range of periods. This core set, once learned, allows the wargamer to easily game in any time period without relearning volumes of rules, or the need to constantly remount figures."
Note that the core rules do not suffice to play the game - one of the historical modules is also required.
Expanded by:
Piquet: Anchor of Faith
Piquet: Archon II
Piquet: Band of Brothers
Piquet: Cartouche
Piquet: Din of Battle – Colonial Warfare 1845-1914 2nd Edition
Piquet: Forgotten Heroes
Piquet: Les Grognards
Piquet: PKowboys
Piquet: Point of Attack – Barrage
Piquet: Point of Attack II – The Blitzkrieg
Piquet: Theater of War
"PIQUET (Fr. pee-kay, anglicized pick-et) is a paper time machine that lets you ride with El Cid, command an army under Napoleon, or try to outwit the Desert Fox prior to El Alamein. Would you like to hear the whistle of arrow shafts at Agincourt? Or smell the sharp acrid haze of burnt black powder? Can your mind's eye see that ridge across the way lined with Union Troops? Let PIQUET provide the catalyst for your imagination!
PIQUET is a unique miniature wargame system that provides a master set of rules for a wide range of periods. This core set, once learned, allows the wargamer to easily game in any time period without relearning volumes of rules, or the need to constantly remount figures."
Note that the core rules do not suffice to play the game - one of the historical modules is also required.
Expanded by:
Piquet: Anchor of Faith
Piquet: Archon II
Piquet: Band of Brothers
Piquet: Cartouche
Piquet: Din of Battle – Colonial Warfare 1845-1914 2nd Edition
Piquet: Forgotten Heroes
Piquet: Les Grognards
Piquet: PKowboys
Piquet: Point of Attack – Barrage
Piquet: Point of Attack II – The Blitzkrieg
Piquet: Theater of War
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ag.gameitem.lastUpdated: 2025-05-10 21:40:03.472