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Guilds of Symrania (2024)

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Playtime: 30
Min. Age: 10
Number of Players: 1 - 99
Publisher: (Self-Published)
Designers: Andres J. Rodriguez de Medina
Artists: Unknown
Mechanics: Solo / Solitaire Game, Dice Rolling, Resource to Move, Worker Placement
Description
The King of Symrania is dead and his successor must be chosen! As a member of one of the most reputable noble families of the kingdom, your mission is now to get workers and resources from the guilds that control each of the cities to expand your influency. Form an army of mercenaries, control the markets, use magic or fill your gold reserves and obtain resources. Only one of the candidates to the throne will win the crown!

In Guilds of Symrania the objective is to be the player with the most victory points when at least one of the two players has exceeded 7 points at the end of a round. Each player will have a board with a map of the kingdom with twelve cities, each associated with a numerical value between 1 and 12. In each turn, the active player will roll two dice and all players can receive benefits from the cities. Each player can decide whether to add the two dice together (obtains resources) or use them separately (obtains workers).

Guilds of Symrania is a quick-to-learn, quick-to-play roll and write game using the core " roll a dice, everyone get stuff" mechanism. It’s also a strategic engine builder using a player sheet with all the workers and resources that you can get an add on it. How the cities are placed at the beginning of the game, the resources you get and the order you do have interesting implications in development of game beside the strategy you take: quick and explosive gains, low luck and steady income or big end-game combos to launch from last to first or a mix-and-match approach.

Guilds of Symrania is “an easy to play but difficult to domain” game that you can enjoy from the first game in solitaire mode or multiplayer.

—description from the designer

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ag.gameitem.lastUpdated: 2025-05-09 07:58:52.229