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War Law (1993)

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Playtime: 90
Min. Age: 12
Number of Players: 2
Publisher: Iron Crown Enterprises
Designers: Ron Goral, Tim Taylor, Ross Henton, Lem Richards, Coleman Charlton, David Eubanks
Artists: Angus McBride, Jonathan Hart Eddy, Terry Amthor, Jeremy Raben
Mechanics: Paper-and-Pencil, Dice Rolling, Role Playing, Hexagon Grid, Simulation, Movement Points
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"The War Law system simulates mass combat in a fantasy setting. The Standard Game is provided for a quick way of resolving large scale combats between two opposing forces in a minimum amount of time. The Standard Game doesn't require a Gamemaster or Referee; instead, the rules provide a set of guidelines that make a GM unnecessary for resolving movement and combat. The Standard Game is an abstracted method for simulating large scale battles without a GM. In that sense, it is more like a military simulation board game than a role playing game."

War Law covers morale rules, maneuver rules, ferocity rules, leaders, formations, siege weapons, and historical and tactical considerations. The scale is 50-100 combatants per unit. Each unit has an Offensive Bonus, a Defensive Bonus, an Armor Type, a level, and a shield bonus. In addition, units also have a movement point total and a morale rating. Combat is resolved using percentile dice and an extensive collections of charts. Counters and hexmaps (5/8" hex = 100ft.) are provided, but miniatures can also be used. The turn length is 120 seconds per turn.

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ag.gameitem.lastUpdated: 2025-05-09 05:36:27.62