Card-Z
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Who is this game suitable for?
Suitable for ages 14 and up. You can play with 1 to 2 players.
For the pros among you, the following mechanics can be decisive: Cooperative Game, Critical Hits and Failures, Dice Rolling, Hexagon Grid, Memory, Movement Points, Once-Per-Game Abilities, Simulation, Solo / Solitaire Game und Zone of Control...
Game Data
| Average time to play: | 300 |
| Minimum age: | 14 |
| Number of players: | 1 - 2 |
| Publisher: | MantiGames |
| Designers: | Gerald Kielpinski |
| Artists: | Gerald Kielpinski |
| Mechanics: | Cooperative Game, Critical Hits and Failures, Dice Rolling, Hexagon Grid, Memory, Movement Points, Once-Per-Game Abilities, Simulation, Solo / Solitaire Game, Zone of Control |
A gritty, realistic zombie survival card game set in a suburban neighborhood. Plays 1-4 players in 1-4 hours depending on the scenario. There are 8 scenarios: Home Run, Rescue 911, Survive, Civic Duty, Mission from God, Pub Run, Horde Annihilation, and Zombie Count.
You start with 2 characters; each with a heroic action, loot, pawn, & a backpack organized using your player mat.
The neighborhood map is dealt into 1 of 3 patterns depending on the scenario.
A game turn is one "day". It has 3 action phases–dawn, day, night–and 1 reckoning phase when survivors must eat food or starve.
Players scout locations by rolling for encounters & battle them on a hex-based universal battlefield. Clear cache locations to win rewards, or win fresh food fishing, hunting, or trapping on terrain locations. Be careful, though, because if you are forced to retreat from a battle, you must clear the location you retreat to or die trying.
The game ends when you meet the end condition of the scenario, or if your survivors die.
—description from the designer
Alternative names:
Card-Z
Last Updated: 2025-08-27 19:17:44 UTC
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