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Hong (2013)
Spielzeit: 30
Mindestalter: 8
Spieleranzahl:
2
Verlag:
nestorgames
Spiel-Designer:
Néstor Romeral Andrés
KÜnstler:
Néstor Romeral Andrés
Mechaniken:
Pattern Building,
Tile Placement
Beschreibung
Hong, named after a two-headed dragon in Chinese mythology, is a tile-laying game of asymmetrical goals for two players, invented in December 2012 by Néstor Romeral Andrés. Two players – MORE and LESS – share a common pool of identical squared pieces depicting two dragon heads and one dragon segment. A hong is a straight line of one or more segments with a dragon head on each end. The MORE player must create as many hongs as possible, while the LESS player must prevent that many hongs from being created.
Note that open-ended dragons or pairs of heads with no segments in between them are not hongs.
Hong, named after a two-headed dragon in Chinese mythology, is a tile-laying game of asymmetrical goals for two players, invented in December 2012 by Néstor Romeral Andrés. Two players – MORE and LESS – share a common pool of identical squared pieces depicting two dragon heads and one dragon segment. A hong is a straight line of one or more segments with a dragon head on each end. The MORE player must create as many hongs as possible, while the LESS player must prevent that many hongs from being created.
Note that open-ended dragons or pairs of heads with no segments in between them are not hongs.
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ag.gameitem.lastUpdated: 2025-05-07 03:50:05.824