Rise And Fight Again: Over Bunker Hill – The American Revolutionary War Game (2018)
ag.gameitem.AGID:
Spielzeit: 60
Mindestalter: 12
Spieleranzahl:
2 - 0
ag.gameitem.publisher:
Stand to Games
Spiel-Designer:
Adrian McWalter,
Quinton Dalton
Künstler:
Unbekannt
Mechaniken:
Action Queue,
Dice Rolling
Beschreibung
Rise and Fight Again - the American Revolutionary Wargame is a fast-paced, easy to play game where the Psychological effect of warfare is strongly reflected throughout the game and the rule mechanics.
Command and Control and AWI tactics are firmly rooted in the game. Whilst National Characteristics shape how each nation fights.
Players can use all the modern figure scales available e.g. 6 mm, 10 mm, 15 mm and 28 mm; The game also accommodates numerous model to actual men ratios, with no re-basing required.
The turn sequence makes sure that in Rise and Fight Again your enemy cannot move swiftly across the battlefield and then pour vollies into the ranks of your army that is waiting idly by. In Rise and Fight Again one side moves and then the other fires. This breaks up the classic I go; you go turn sequence in a subtle way. In simple terms the turn sequence is as follows: Side A checks command and moves Side B Fires Side A and B Fight Combats The turn sequence is then repeated with Side B moving and side A firing.
Ring-Bound and Durable.
83 Pages - Including tables, diagrams, colour photographs and army lists.
—description from the publisher
Rise and Fight Again - the American Revolutionary Wargame is a fast-paced, easy to play game where the Psychological effect of warfare is strongly reflected throughout the game and the rule mechanics.
Command and Control and AWI tactics are firmly rooted in the game. Whilst National Characteristics shape how each nation fights.
Players can use all the modern figure scales available e.g. 6 mm, 10 mm, 15 mm and 28 mm; The game also accommodates numerous model to actual men ratios, with no re-basing required.
The turn sequence makes sure that in Rise and Fight Again your enemy cannot move swiftly across the battlefield and then pour vollies into the ranks of your army that is waiting idly by. In Rise and Fight Again one side moves and then the other fires. This breaks up the classic I go; you go turn sequence in a subtle way. In simple terms the turn sequence is as follows: Side A checks command and moves Side B Fires Side A and B Fight Combats The turn sequence is then repeated with Side B moving and side A firing.
Ring-Bound and Durable.
83 Pages - Including tables, diagrams, colour photographs and army lists.
—description from the publisher
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-05-06 22:33:24.422