Wir kämpfen gegen Engeland (0)
ag.gameitem.AGID:
Spielzeit: 0
Mindestalter: 0
Spieleranzahl:
2 - 3
ag.gameitem.publisher:
Goebel-Spiele
Spiel-Designer:
Unbekannt
Künstler:
Unbekannt
Mechaniken:
Unbekannt
Beschreibung
Three people take part in the game. Each player takes on a weapon type (submarine, bomber, fighter plane) in the form of a spinner and receives the corresponding 16 game pieces, which are used to show his successful hits by covering the ship and plane symbols of the attacking fleet on the board.
The game is played in the order of submarine, bomber, fighter plane, from the outer 6th to the inner 1st zone. First, all enemies in the 6th zone must be destroyed, then in the 5th, 4th and the remaining zones. Only when an individual weapon type no longer finds any objects to destroy in a zone can it move on to the next zone. The submarine can only destroy ships, the fighter pilot can only destroy aircraft, but the bomber can destroy both aircraft and ships.
To overcome the opponents, it is necessary to spin exactly a 6 in the 6th zone, exactly a 5 in the 5th zone and so on. If the required number is not reached with one rotation, the player can rotate from the 6th to the 3rd zone a second time. This also applies if the spinner stops on a red or blue space.
If the sum of these two rotations then results in the required zone number, then success is achieved.
If a red or blue space is reached again on the second rotation, the attack fails.
To destroy ships in harbors and aircraft over land, two rotations are always necessary, and one rotation must result in the zone number, but the other must show a red space.
The player who uses up his playing pieces first is the winner.
—user summary
Three people take part in the game. Each player takes on a weapon type (submarine, bomber, fighter plane) in the form of a spinner and receives the corresponding 16 game pieces, which are used to show his successful hits by covering the ship and plane symbols of the attacking fleet on the board.
The game is played in the order of submarine, bomber, fighter plane, from the outer 6th to the inner 1st zone. First, all enemies in the 6th zone must be destroyed, then in the 5th, 4th and the remaining zones. Only when an individual weapon type no longer finds any objects to destroy in a zone can it move on to the next zone. The submarine can only destroy ships, the fighter pilot can only destroy aircraft, but the bomber can destroy both aircraft and ships.
To overcome the opponents, it is necessary to spin exactly a 6 in the 6th zone, exactly a 5 in the 5th zone and so on. If the required number is not reached with one rotation, the player can rotate from the 6th to the 3rd zone a second time. This also applies if the spinner stops on a red or blue space.
If the sum of these two rotations then results in the required zone number, then success is achieved.
If a red or blue space is reached again on the second rotation, the attack fails.
To destroy ships in harbors and aircraft over land, two rotations are always necessary, and one rotation must result in the zone number, but the other must show a red space.
The player who uses up his playing pieces first is the winner.
—user summary
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-05-06 01:20:15.058