Backstabber (2023)
ag.gameitem.AGID:
Playtime: 15
Min. Age: 8
Number of Players:
2 - 6
ag.gameitem.publisher:
(Self-Published)
Designers:
Drew Mueller
Artists:
Unknown
Mechanics:
Take That,
Spelling,
Set Collection
Beschreibung
The game starts with every player being dealt ten letter cards. In their turn, each player attempts to make a word worth at least seven points. If the word is worth 12 points or more, the player will receive an action card for their next turn. If their word is seven letters long or more, they will receive a combo card to keep in addition to the ten cards in their hand.
From then on, each player can either make a word of their own or choose to steal another player's word by adding onto it. If they can't play, they can choose to use their turn to replace as many letters as they desire. The catch is that their discarded letters will go into the center of the table face up for anyone to use at any time! If your word hasn't been stolen by your next turn, then you add the points to your score and set the letters aside to be shuffled back into the deck.
If you have an action card you'd like to play, you can do so at the beginning of your turn, to either help yourself or stab your friends in the back! There are four levels of action cards depending on how interesting of a game you want to play, ranging from cards like "Skip 1 Turn" on Level One to "Divide Your Score By 2 If You Don't Play A 14 Point Word On Your Next Turn" on Level Four.
Combo cards feature some of the most common letter combinations in the English language, and are worth a significant amount of points if you manage to use them in a word!
-from the Kickstarter page
The game starts with every player being dealt ten letter cards. In their turn, each player attempts to make a word worth at least seven points. If the word is worth 12 points or more, the player will receive an action card for their next turn. If their word is seven letters long or more, they will receive a combo card to keep in addition to the ten cards in their hand.
From then on, each player can either make a word of their own or choose to steal another player's word by adding onto it. If they can't play, they can choose to use their turn to replace as many letters as they desire. The catch is that their discarded letters will go into the center of the table face up for anyone to use at any time! If your word hasn't been stolen by your next turn, then you add the points to your score and set the letters aside to be shuffled back into the deck.
If you have an action card you'd like to play, you can do so at the beginning of your turn, to either help yourself or stab your friends in the back! There are four levels of action cards depending on how interesting of a game you want to play, ranging from cards like "Skip 1 Turn" on Level One to "Divide Your Score By 2 If You Don't Play A 14 Point Word On Your Next Turn" on Level Four.
Combo cards feature some of the most common letter combinations in the English language, and are worth a significant amount of points if you manage to use them in a word!
-from the Kickstarter page
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-05-05 14:46:44.151