Field Command
(1991)
| Average time to play: | 180 |
| Minimum age: | 10 |
| Number of players: | 2 |
| Publisher: | (Self-Published) |
| Designers: | Walter E. Johnston, IV |
| Artists: | Félix Philippoteaux |
| Mechanics: | Action Queue, Grid Movement, Rock-Paper-Scissors, Simultaneous Action Selection, Square Grid |
In Field Command each player controls an army of 40 units comprised of Artillery, Cavalry, Infantry, a General, and Guerillas. Cavalry and Infantry are divided into 3 ranks, denoted by a triangle, a circle, or a square. The battlefield is an 11x11 grid which contains forests and plains across 3 levels of elevation. Players can move up to 12 units per turn and movement is simultaneous. Battle is resolved with a rock-paper-scissors system which is modified by both rank and terrain. The goal of the game is to remove the other player's general from the battlefield.
Alternative names:
Field Command
Last Updated: 2025-08-12 11:15:31 UTC
Load comments...