Pyramid Arcade: Sandships (2016)
ag.gameitem.AGID:
Spielzeit: 30
Mindestalter: 8
Spieleranzahl:
2 - 4
ag.gameitem.publisher:
Looney Labs
Spiel-Designer:
Andrew Looney
Künstler:
Unbekannt
Mechaniken:
Dice Rolling
Beschreibung
Sandships was initially offered as the Looney Christmas surprise for 2016; however, it also has pricing for individual sale.
Description from the packaging:
Set a thousand centuries ago on Mars, Sandships is a conquest game by Andrew Looney. It was designed to be an add-on to Pyramid Arcade, but can be played with any Looney Pyramids and some six-sided dice.
RULES
The goal is to control three cities (circular spaces on board [but not including one's home city]) by arranging a stack of one's pyramids whose pip count is higher than every other players' stack (including dead ones) on that space.
SET UP: Each player gets three trios of pyramids, one color to a player, and pick which corner space to place their starting stack (called a spire, in tree formation) on. Spare pyramids are kept in a bank next to the player. Black pyramids are used to represent dead cities: unused spaces during set up and the remaining spires of players removed from the game. In a four-player game, the central space is a dead city (with its own spire). In two- and three-player games two opposing corners are dead cities.
PLAY: On one's turn roll the three dice and perform the three actions in any order. The options are: Transform: take a piece from one's spire and turn it into a sandship by placing it on its side in a city's port (triangular notch in circle); or, turn or add a sandship into a spire of yours in another city. Build: add a piece (using the smallest pieces first) to your home spire. Unfurl: replace a sandship with the next largest piece. Move: move a sandship to another port, either in the same city, or travel to a port of another city in the same zone. If there is already a sandship there of a smaller size it can be pushed to the next port in that city. Zap: remove a smaller piece from another player's spire using your sandship docked in that city. Wild: choose any of the other actions to perform. If you roll two-of-kind, one is treated as wild. If three-of-kind, two become wild with a bonus wild action. If an action cannot be performed treat the roll as wild.
If a player's home spire is completely zapped away all that player's sandships are removed and any of that person's spires in other cities are replaced with black pyramids.
Sandships was initially offered as the Looney Christmas surprise for 2016; however, it also has pricing for individual sale.
Description from the packaging:
Set a thousand centuries ago on Mars, Sandships is a conquest game by Andrew Looney. It was designed to be an add-on to Pyramid Arcade, but can be played with any Looney Pyramids and some six-sided dice.
RULES
The goal is to control three cities (circular spaces on board [but not including one's home city]) by arranging a stack of one's pyramids whose pip count is higher than every other players' stack (including dead ones) on that space.
SET UP: Each player gets three trios of pyramids, one color to a player, and pick which corner space to place their starting stack (called a spire, in tree formation) on. Spare pyramids are kept in a bank next to the player. Black pyramids are used to represent dead cities: unused spaces during set up and the remaining spires of players removed from the game. In a four-player game, the central space is a dead city (with its own spire). In two- and three-player games two opposing corners are dead cities.
PLAY: On one's turn roll the three dice and perform the three actions in any order. The options are: Transform: take a piece from one's spire and turn it into a sandship by placing it on its side in a city's port (triangular notch in circle); or, turn or add a sandship into a spire of yours in another city. Build: add a piece (using the smallest pieces first) to your home spire. Unfurl: replace a sandship with the next largest piece. Move: move a sandship to another port, either in the same city, or travel to a port of another city in the same zone. If there is already a sandship there of a smaller size it can be pushed to the next port in that city. Zap: remove a smaller piece from another player's spire using your sandship docked in that city. Wild: choose any of the other actions to perform. If you roll two-of-kind, one is treated as wild. If three-of-kind, two become wild with a bonus wild action. If an action cannot be performed treat the roll as wild.
If a player's home spire is completely zapped away all that player's sandships are removed and any of that person's spires in other cities are replaced with black pyramids.
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-05-04 11:40:46.287