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   ElectraWoman and DynaGirl Game (1977)

Image of ElectraWoman and DynaGirl Game 🔎

Who is this game suitable for?

Suitable for ages 7 and up. You can play with 2 to 4 players.
For the pros among you, the following mechanics can be decisive: Events, Hand Management, Lose a Turn, Open Drafting, Pick-up and Deliver, Race, Roll / Spin and Move, Take That und Track Movement...

Game Data

Average time to play: 25
Minimum age: 7
Number of players: 2 - 4
Publisher: Ideal
Designers: (Uncredited)
Artists: Unknown
Mechanics: Events, Hand Management, Lose a Turn, Open Drafting, Pick-up and Deliver, Race, Roll / Spin and Move, Take That, Track Movement
Durchschnitt: 0.0 (0 Bewertungen )
ElectraWoman & DynaGirl must reach the Secret Scientific Formula space in their ElectraCar and return to ElectraBase while using different combinations of Computer Power symbol cards to thwart the bad guys: The Sorcerer, The Pharaoh, The Empress of Evil, The Spider Lady, Glitter Rock, and Ali Baba. Each Trouble Space depicts a different combination of Computer Power symbols needed in order to overcome it. Computer Powers include ElectraData, ElectraForce, ElectraBeam, and a few Super Power cards (a combination of all three). If a player does not have the right combination of Computer Powers for that particular Trouble Space, they must remain in it until the correct combination is achieved. A card is drawn every turn, regardless of whether a player can move. Additional cards used to obstruct opposing players include ElectraPush and ElectraComp Blocked. This game is based on the short-lived Sid and Marty Krofft live action children’s television series from 1976, starring Deidre Hall in her first major television role as ElectraWoman and Judy Strangis as DynaGirl.

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Last Updated: 2025-08-13 08:05:10 UTC

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