Sewerville Shootout (1981)
ag.gameitem.AGID:
Spielzeit: 0
Mindestalter: 0
Spieleranzahl:
2 - 0
ag.gameitem.publisher:
Tabletop Games
Spiel-Designer:
Dave Kelly
Künstler:
Unbekannt
Mechaniken:
Dice Rolling,
Square Grid,
Role Playing,
Multiple Maps
Beschreibung
A Laserburn scenario featuring 3 map cards, an 8 page umpire folio and a 4 page player folio.
Or to boldly go where no man has gone before.
This scenario is set in an old complex of sewers, code-named "Sewerville". The ends of the main access tunnels collapsed ages ago, sealing this area off. No attempt was made to rescue the workers and robots that were trapped, and it was not long before they were forgotten.
Recently though, it was discovered that the "Android Liberation Front" has its headquartesr down there. The Imperial inquisition has succeeded in getting one of their agents accepted by the ALFists, but the only information he has been able to sneak out is that they are camped in the lower level of the system, and that a large scale attack will soon be launched by them.
Rather than risk their agent being discovered by the Frontists by bringing in Inquisition agents from all over the city, they have decide to risk the lives of an expendable group of mercenaries. Of course, the question of payment rears its ugly head, and rather than chop it off (the usual Inquisition tactic), the mecenaries will be paid.
- from the players manual
A Laserburn scenario featuring 3 map cards, an 8 page umpire folio and a 4 page player folio.
Or to boldly go where no man has gone before.
This scenario is set in an old complex of sewers, code-named "Sewerville". The ends of the main access tunnels collapsed ages ago, sealing this area off. No attempt was made to rescue the workers and robots that were trapped, and it was not long before they were forgotten.
Recently though, it was discovered that the "Android Liberation Front" has its headquartesr down there. The Imperial inquisition has succeeded in getting one of their agents accepted by the ALFists, but the only information he has been able to sneak out is that they are camped in the lower level of the system, and that a large scale attack will soon be launched by them.
Rather than risk their agent being discovered by the Frontists by bringing in Inquisition agents from all over the city, they have decide to risk the lives of an expendable group of mercenaries. Of course, the question of payment rears its ugly head, and rather than chop it off (the usual Inquisition tactic), the mecenaries will be paid.
- from the players manual
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-05-03 00:34:40.12