Final Strike (2023)
Speeltijd: 60
Min. Leeftijd: 6
Spelers: 2 - 4
Uitgever: Looking For Greatness LLC
Ontwerpers: Lane Davis, Peter Yang
Kunstenaars: Lane Davis
Mechanismen: Chaining, Market, Deck, Bag, and Pool Building, Hand Management, Team-Based Game, Deck Construction, Kill Steal
Min. Leeftijd: 6
Spelers: 2 - 4
Uitgever: Looking For Greatness LLC
Ontwerpers: Lane Davis, Peter Yang
Kunstenaars: Lane Davis
Mechanismen: Chaining, Market, Deck, Bag, and Pool Building, Hand Management, Team-Based Game, Deck Construction, Kill Steal
Beschrijving Tonen Opmerkingen Tonen Prijstrend
Final Strike is a competitive deck forging game, where players strategize for position, fighting for the glory of defeating enemies and earning the glory that comes with dealing - the Final Strike.
All players start with the same starting deck, and will shuffle and draw a hand of 5 cards to begin the game. On any given players turn, players MUST play one weapon on their turn - dealing that weapons damage to a monster and collecting that much blood from their target (knowing that every 4 points of blood will be turned into 1 point of Glory at the end of the game, and the player with the most glory at the end of the game being the winner!)
The player can choose to play a stronger weapon that deals more damage, or use a "Magic Hammer" that deals only 1 damage, in order to forge a weapon from their discard pile, destroying it and gaining a new more powerful weapon from the blacksmith - a randomized market of weapons, ranging from strong re-occurring played effects, ongoing field abilities, or the tactics to deal extra damage when that weapon is shuffled from a discard pile back into their deck!
While dealing damage is one way to victory, true 'glory' can be found by dealing the 'Final Strike', aka removing the last point of blood from an enemy - earning the reward listed on the bottom of that foe.
The game progress over three 'Act"s with each act ending when the boss for that act is defeated - where as all players will then wash off all their blood (converting them into glory at that time.)
After the Act 3 boss has been defeated and the final rewards have been tallied - the player with the most glory, is deemed the winner of Final Strike!
—description from the designer
All players start with the same starting deck, and will shuffle and draw a hand of 5 cards to begin the game. On any given players turn, players MUST play one weapon on their turn - dealing that weapons damage to a monster and collecting that much blood from their target (knowing that every 4 points of blood will be turned into 1 point of Glory at the end of the game, and the player with the most glory at the end of the game being the winner!)
The player can choose to play a stronger weapon that deals more damage, or use a "Magic Hammer" that deals only 1 damage, in order to forge a weapon from their discard pile, destroying it and gaining a new more powerful weapon from the blacksmith - a randomized market of weapons, ranging from strong re-occurring played effects, ongoing field abilities, or the tactics to deal extra damage when that weapon is shuffled from a discard pile back into their deck!
While dealing damage is one way to victory, true 'glory' can be found by dealing the 'Final Strike', aka removing the last point of blood from an enemy - earning the reward listed on the bottom of that foe.
The game progress over three 'Act"s with each act ending when the boss for that act is defeated - where as all players will then wash off all their blood (converting them into glory at that time.)
After the Act 3 boss has been defeated and the final rewards have been tallied - the player with the most glory, is deemed the winner of Final Strike!
—description from the designer
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Final Strike
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ag.gameitem.lastUpdated: 2025-05-09 11:36:57.347