SQU (2019)
ag.gameitem.AGID:
Spielzeit: 15
Mindestalter: 10
Spieleranzahl:
2
ag.gameitem.publisher:
nestorgames
Spiel-Designer:
Néstor Romeral Andrés
Künstler:
Néstor Romeral Andrés
Mechaniken:
Pattern Building
Beschreibung
INTRODUCTION
In SQU, players alternate turns placing stones on the board with the aim of creating the largest ‘squ’, an arrengement of 4 stones in the corners of a square.
SQU adds up to the family of other ‘square-creation games’ such as Dakapo (Stephan Miksch) or Quartetto (Artyom Tchebotaryov). It also uses the 1-2-2-2… piece-entering mechanism of Connect6 to balance the game.
EQUIPMENT
10x10 orthogonal board (checkered for clarity) with an inner 8x8 board for shorter games, 50 red discs, 50 black discs, 4 red pyramids, 4 black pyramids, carrying case.
HOW TO PLAY
Definition: a Squ is an arrangement of 4 discs of the same colour on the corners of a square with the sides parallel to the sides ot the board (this is, the square must not be rotated).
Each player has an allocated colour (Red or Black).
The board starts empty. Decide the size of the board (8x8 or 10x10).
Red places one disc onto an empty cell of the board. Then, starting with Black, players alternate turns placing 2 discs of their colour onto empty spaces until either one of the players resigns or all cells are occupied.
If, at the end of a player’s turn (after placing both stones) a squ bigger than any previous squ of any colour has been created, the player places one pyramid of her colour on each of the 4 corners of that squ (covering each of the 4 discs). This is, the pyramids are used to keep track of the largest squ of each colour. Notice that the discs covered by pyramids still count for future squs.
HOW TO WIN
When the game ends, the player with the largest squ wins the game.
—description from the publisher
INTRODUCTION
In SQU, players alternate turns placing stones on the board with the aim of creating the largest ‘squ’, an arrengement of 4 stones in the corners of a square.
SQU adds up to the family of other ‘square-creation games’ such as Dakapo (Stephan Miksch) or Quartetto (Artyom Tchebotaryov). It also uses the 1-2-2-2… piece-entering mechanism of Connect6 to balance the game.
EQUIPMENT
10x10 orthogonal board (checkered for clarity) with an inner 8x8 board for shorter games, 50 red discs, 50 black discs, 4 red pyramids, 4 black pyramids, carrying case.
HOW TO PLAY
Definition: a Squ is an arrangement of 4 discs of the same colour on the corners of a square with the sides parallel to the sides ot the board (this is, the square must not be rotated).
Each player has an allocated colour (Red or Black).
The board starts empty. Decide the size of the board (8x8 or 10x10).
Red places one disc onto an empty cell of the board. Then, starting with Black, players alternate turns placing 2 discs of their colour onto empty spaces until either one of the players resigns or all cells are occupied.
If, at the end of a player’s turn (after placing both stones) a squ bigger than any previous squ of any colour has been created, the player places one pyramid of her colour on each of the 4 corners of that squ (covering each of the 4 discs). This is, the pyramids are used to keep track of the largest squ of each colour. Notice that the discs covered by pyramids still count for future squs.
HOW TO WIN
When the game ends, the player with the largest squ wins the game.
—description from the publisher
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ag.gameitem.lastUpdated: 2025-05-02 15:15:32.796