Nadraz (2023)
ag.gameitem.AGID:
Playtime: 60
Min. Age: 7
Number of Players:
2
ag.gameitem.publisher:
(Web published)
Designers:
Saïd Galdseid
Artists:
Unknown
Mechanics:
Area Majority / Influence,
Chaining,
Hexagon Grid
Beschreibung
Introduction:Nadraz (from Proto-Germanic: nadraz, meaning "snake") is a drawless unification game for two players: Black and White. It is played on the hexagons (cells) of an initially empty hexagonal board. The recommended size is 10 cells per side, but boards of 6 to 14 are also valid. Each player has access to a single set of identical stones in two colors, one color on the front and another on the back.
Definitions:
A snake is a maximal set of stones of the same color connected to each other. A single stone is the egg of a snake and can fulfill the same function as a snake.
The head or tail of a snake is a stone adjacent to exactly one stone of that snake. A snake must have a single head and a single tail.
To flip is to replace an enemy stone with a friendly stone.
A cut cell is each of the empty cells on the other side of one or more enemy stones, such that to reach any of them you must do so in a straight line from a friendly stone (head, tail or egg), passing through the stones, and you cannot perform cuts if you do not have access to the corresponding cut cells.
To cut is to flip enemy stones by accessing their cut cells with your stones. You cannot cut enemy heads, tails, or eggs.
The length of a snake is the number of stones it contains.
Turns:Black plays first, and then turns alternate. On your turn, place one or more consecutive stones of your color in a straight line, starting from an empty cell adjacent to one or two stones of a friendly snake and ending on an empty cell not adjacent to another snake to grow, or adjacent to one or two friendly stones of another friendly snake to merge, always flipping any intermediate enemy stones. You cannot continue placing stones after merging snakes, except if the additional stone is needed to occupy a cut cell.
At the end of your turn, there can be no friendly stones on the dark edge cells, unless you are flipping enemy stones. All snakes must retain a single head and a single tail. If you cannot place any stones, pass your turn; otherwise passing is not allowed.
End of the game:The game ends when both players pass in consecutive turns. The player with the most snakes of the longest length wins. In case of a tie, the next snake lengths are compared, and so on, until there are no more ties. To avoid ties, the player who places the last stone receives an additional half point.
To balance the game, before starting, the first player places two initial eggs, one black and one white, on empty cells on the board, and the second player chooses a side. This balancing method is called the two-stone pie rule.
Reverse variant:Same rules, except the player with the fewest snakes of the shortest length wins. In case of a tie, the next snake lengths are compared, and so on, until there are no more ties. Note that eggs count as the shortest snakes.
—description from the designer
Introduction:Nadraz (from Proto-Germanic: nadraz, meaning "snake") is a drawless unification game for two players: Black and White. It is played on the hexagons (cells) of an initially empty hexagonal board. The recommended size is 10 cells per side, but boards of 6 to 14 are also valid. Each player has access to a single set of identical stones in two colors, one color on the front and another on the back.
Definitions:
A snake is a maximal set of stones of the same color connected to each other. A single stone is the egg of a snake and can fulfill the same function as a snake.
The head or tail of a snake is a stone adjacent to exactly one stone of that snake. A snake must have a single head and a single tail.
To flip is to replace an enemy stone with a friendly stone.
A cut cell is each of the empty cells on the other side of one or more enemy stones, such that to reach any of them you must do so in a straight line from a friendly stone (head, tail or egg), passing through the stones, and you cannot perform cuts if you do not have access to the corresponding cut cells.
To cut is to flip enemy stones by accessing their cut cells with your stones. You cannot cut enemy heads, tails, or eggs.
The length of a snake is the number of stones it contains.
Turns:Black plays first, and then turns alternate. On your turn, place one or more consecutive stones of your color in a straight line, starting from an empty cell adjacent to one or two stones of a friendly snake and ending on an empty cell not adjacent to another snake to grow, or adjacent to one or two friendly stones of another friendly snake to merge, always flipping any intermediate enemy stones. You cannot continue placing stones after merging snakes, except if the additional stone is needed to occupy a cut cell.
At the end of your turn, there can be no friendly stones on the dark edge cells, unless you are flipping enemy stones. All snakes must retain a single head and a single tail. If you cannot place any stones, pass your turn; otherwise passing is not allowed.
End of the game:The game ends when both players pass in consecutive turns. The player with the most snakes of the longest length wins. In case of a tie, the next snake lengths are compared, and so on, until there are no more ties. To avoid ties, the player who places the last stone receives an additional half point.
To balance the game, before starting, the first player places two initial eggs, one black and one white, on empty cells on the board, and the second player chooses a side. This balancing method is called the two-stone pie rule.
Reverse variant:Same rules, except the player with the fewest snakes of the shortest length wins. In case of a tie, the next snake lengths are compared, and so on, until there are no more ties. Note that eggs count as the shortest snakes.
—description from the designer
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-05-02 06:20:16.801