Wide World of Sports Golf Game (1975)
ag.gameitem.AGID:
Spielzeit: 60
Mindestalter: 10
Spieleranzahl:
2 - 4
ag.gameitem.publisher:
Milton Bradley
Spiel-Designer:
(Uncredited)
Künstler:
Unbekannt
Mechaniken:
Dice Rolling,
Simulation,
Auction / Bidding
Beschreibung
Game consists of 9 2-sided thick cardboard depictions of the golf holes (18 different holes, in all), 42 distance cards (no duplicates), and a 'putting green'.
For each hole, the objective is to use your dealt card choices to secretly bid for your shot length. Longest shot is #1, shortest is #4, etc. Pre-designated spots for each shot are on the hole cards, with "par minus 2" sets of spots per hole. Bid to avoid the trouble locations - behind trees, or in the sand or water or out-of-bounds - or being too far from the pin. Pre-planning is important on the longer holes, as some types of trouble are worse than others (penalty strokes), and because there will be multiple secret bids on the par 4's and 5's.
When you do get in trouble, roll the die and consult the hazard chart. Keep track of all shots/rolls/penalties - maximum is 3-over par per hole.
After everyone has gotten to the green, then they get to use the plastic putting green. By placing a marble somewhere behind the line designating their 'distance' to putt, they try to get the marble to roll into the hole!
Game consists of 9 2-sided thick cardboard depictions of the golf holes (18 different holes, in all), 42 distance cards (no duplicates), and a 'putting green'.
For each hole, the objective is to use your dealt card choices to secretly bid for your shot length. Longest shot is #1, shortest is #4, etc. Pre-designated spots for each shot are on the hole cards, with "par minus 2" sets of spots per hole. Bid to avoid the trouble locations - behind trees, or in the sand or water or out-of-bounds - or being too far from the pin. Pre-planning is important on the longer holes, as some types of trouble are worse than others (penalty strokes), and because there will be multiple secret bids on the par 4's and 5's.
When you do get in trouble, roll the die and consult the hazard chart. Keep track of all shots/rolls/penalties - maximum is 3-over par per hole.
After everyone has gotten to the green, then they get to use the plastic putting green. By placing a marble somewhere behind the line designating their 'distance' to putt, they try to get the marble to roll into the hole!
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-30 23:06:08.73