Mindwalkers (2021)

ag.gameitem.AGID:
Spielzeit: 75
Mindestalter: 12
Spieleranzahl:
4 - 8
ag.gameitem.publisher:
Mindwalkers Gaming
Spiel-Designer:
Kelvin Ko
Künstler:
Shannon Jin
Mechaniken:
Hidden Roles,
Variable Player Powers,
Voting,
Deduction,
Traitor Game,
Turn Order: Claim Action,
Negotiation
Beschreibung
Mindwalkers is a social deduction game in which players have the powerful ability to hijack the minds of their opponents, forcing them to do their bidding.
The game takes place over five days and four nights. During the day, players travel around the magical city of Elysia to work towards one of two main objectives: accumulating energy at The Origin, or banishing opponents from the council. Both are accomplished through voting, so securing the trust and cooperation of other players is key to victory. Players can also draw and play spells or magical artifacts to gain a strategic advantage.
At night, players further their agendas by Mindwalking one of their opponents. Mindwalks are issued by passing written commands to the victim, hidden from their opponents' view. These commands are open ended and completely up to the player's imagination!
The game ends when a player or faction completes their hidden win condition. Will you be the one pulling the strings over the council, or will you end up dancing to someone else's tune? Control your opponents. Control destiny.
Mindwalkers is a social deduction game in which players have the powerful ability to hijack the minds of their opponents, forcing them to do their bidding.
The game takes place over five days and four nights. During the day, players travel around the magical city of Elysia to work towards one of two main objectives: accumulating energy at The Origin, or banishing opponents from the council. Both are accomplished through voting, so securing the trust and cooperation of other players is key to victory. Players can also draw and play spells or magical artifacts to gain a strategic advantage.
At night, players further their agendas by Mindwalking one of their opponents. Mindwalks are issued by passing written commands to the victim, hidden from their opponents' view. These commands are open ended and completely up to the player's imagination!
The game ends when a player or faction completes their hidden win condition. Will you be the one pulling the strings over the council, or will you end up dancing to someone else's tune? Control your opponents. Control destiny.
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ag.gameitem.lastUpdated: 2025-05-03 07:14:55.796