Monopoly (1935)
Spielzeit: 180
Min. Alter: 8
Spieler: 2 - 8
Verlag: Clipper, Tomy Company, Ltd. (Takara Tomy), NeoTroy Games, Kasco Industries, Korea Boardgames, Kuvataide, (Self-Published), The Op Games, Majora, Åhlén & Åkerlund, Waddingtons, Alga, Smeets & Schippers, Hanayama, Damm / Egmont, MB Juegos, Parker Spiele, General Mills, Barnes & Noble, Hasbro, Altap, Tilsit, deSka, JinLiLai, Edwards Dunlop And Company Limited, Schtelber, Winning Moves Games (USA), Tomy, A. F. Tompson & Son Ltd., Klee, Aurimagic, Schmidt Spiele, Toltoys, Winning Solutions (WS Game Company), Nýja leikfangagerðin, Parker Brothers, Remoundo, Nilco S.A., (Unknown), Editrice Giochi, ASS Altenburger Spielkarten, Super Impulse, John Waddington Ltd., The Swan Press Limited, Johannesburg, Franz Schmidt, Inspiration tv network, MIKA, Globetrade, Funskool Games, Metrotoy, PanGraf, Kod Kod, Estrela, Miro Company, Manhattan Agencies, Leaping Dog, Oy Fenno-Alga Ab, Zontik Games, Borras Plana S.A., Brohm-Parker-Spiele, Carlit, Epoch Co., Ltd., John Sands Pty Ltd
Designer: Charles Darrow, Elizabeth J. Magie (Phillips)
Künstler: (Uncredited), Charles Darrow, Edison Girard
Mechaniken: Auction / Bidding, Loans, Roll / Spin and Move, Track Movement, Player Elimination, Income, Set Collection, Trading, Lose a Turn, Auction: English, Ownership
Min. Alter: 8
Spieler: 2 - 8
Verlag: Clipper, Tomy Company, Ltd. (Takara Tomy), NeoTroy Games, Kasco Industries, Korea Boardgames, Kuvataide, (Self-Published), The Op Games, Majora, Åhlén & Åkerlund, Waddingtons, Alga, Smeets & Schippers, Hanayama, Damm / Egmont, MB Juegos, Parker Spiele, General Mills, Barnes & Noble, Hasbro, Altap, Tilsit, deSka, JinLiLai, Edwards Dunlop And Company Limited, Schtelber, Winning Moves Games (USA), Tomy, A. F. Tompson & Son Ltd., Klee, Aurimagic, Schmidt Spiele, Toltoys, Winning Solutions (WS Game Company), Nýja leikfangagerðin, Parker Brothers, Remoundo, Nilco S.A., (Unknown), Editrice Giochi, ASS Altenburger Spielkarten, Super Impulse, John Waddington Ltd., The Swan Press Limited, Johannesburg, Franz Schmidt, Inspiration tv network, MIKA, Globetrade, Funskool Games, Metrotoy, PanGraf, Kod Kod, Estrela, Miro Company, Manhattan Agencies, Leaping Dog, Oy Fenno-Alga Ab, Zontik Games, Borras Plana S.A., Brohm-Parker-Spiele, Carlit, Epoch Co., Ltd., John Sands Pty Ltd
Designer: Charles Darrow, Elizabeth J. Magie (Phillips)
Künstler: (Uncredited), Charles Darrow, Edison Girard
Mechaniken: Auction / Bidding, Loans, Roll / Spin and Move, Track Movement, Player Elimination, Income, Set Collection, Trading, Lose a Turn, Auction: English, Ownership
Beschreibung anzeigen Kommentare anzeigen Preisentwicklung
Theme
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
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Das Spiel wurde auch unter folgenden Namen veröffentlicht:
Monopoly: Edizione Nostalgia ,
Москва ,
Monopoly: Nostalgia Tin BoxEdition ,
모노폴리 넘버 원 ,
Monopoli ,
Monopoly: South African Edition ,
Monopoly: 60th Anniversary Edition (1935–1995) ,
Monopoly: 85th Anniversary Edition ,
Monopoly ,
Monopoly: 70th Anniversary Edition ,
Cờ Tỷ Phú ,
Monopoly Heute 2006 ,
Monopoly: The Original ,
Beuru Mabeul ,
Monopoly (Madrid/Barcelona) ,
モノポリー ,
Orkdalspillet ,
Monopoly: 65th Anniversary 1935-2000 ,
Monopoly: 1935 Retro ,
Banco Imobiliário ,
מונופול קלאסי ,
Monopoly: 25th Anniversary ,
Monopoly: Swedish ,
Compact Monopoly ,
Monopoly: Swiss Edition ,
World's Smallest Monopoly ,
Monopoly: 1935 Deluxe ,
모노폴리 ,
모노폴리 클래식 ,
Монополия ,
Monopol De Luxe ,
Monopoly: Nostalgia Wooden Box ,
Cờ Phú Ông ,
Monopoly: Greek Nostalgia Wooden Edition ,
Monopoli: Edizione Europea ,
Monopoly 60 ,
Monopoly: KeyChain Edition ,
大富翁/强手棋 ,
Metropoli ,
Deluxe Monopoly ,
Μονοπώλιο ,
Monopoli: Nopean sijoittajan kiinteistöpeli ,
Monopoly houten editie ,
Monopoly: 70ste verjaardagseditie ,
Banco Imobiliário Brasil ,
Monopoly: Premier 70th Anniversary Edition ,
Stavangerspillet ,
Monopoly: Deluxe Anniversary Edition ,
Monopoly Θησαυροι της Ελλαδας ,
Monopoly: 50th Anniversary Edition ,
Monopoly: General Mills Collector's Edition ,
Monopoly: Lietuva ,
Ålborg på spil ,
Monopoly: Philadelphia Edition ,
Monopoly: Hið heimsfræga spil um fasteignaviðskipti ,
Gute Reise Monopoly ,
Monopoly: Das berühmte Gesellschaftsspiel, Österreich Ausgabe ,
Banco Imobiliário: Luxo ,
Monopolio ,
Monopoly: Token Madness ,
Monopoly: Replik der deutschen Ausgabe von 1936 ,
Millionær ,
מונופול ,
Banco Imobiliário Mundo ,
Kleppspelet ,
La Gran Capital ,
Monopoly: 80th anniversary edition 1935–2015 ,
Monopoly: Νοσταλγία ,
Monopoly: Standard Tunisian ,
Monopol ,
Sandnesspillet ,
Monopoly: Das berühmte Gesellschaftsspiel ,
Mr. Paploo Millioner ,
Millionaire ,
Monopol de Luxe ,
Monopoly Edición Limitada (caja de madera)
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ag.gameitem.lastUpdated: 2025-05-02 07:09:26.118