The Librarians (2017)
ag.gameitem.AGID:
Playtime: 0
Min. Age: 0
Number of Players:
2 - 4
ag.gameitem.publisher:
Warp Spawn Games
Designers:
Lloyd Krassner
Artists:
Unknown
Mechanics:
Hand Management,
Open Drafting
Beschreibung
Card game for 2-4+ players based on The Librarians TV show. The aim of the game is to make and score melds.
Players share a common deck comprising 8 types of cards: Librarians, Foes, Relics, Aids, Places, Situations, Knowledge and Mysteries, Some cards can be combined with others to score extra points.
Players are dealt 3 cards with players taking turns to play. Each turn has 4 phases:
Draw Phase
Draw 2 Cards.
Action Phase
Reveal 1 card to perform an action:
Librarians = Draw 1 Card
Foes = Opponent must shuffle 1 card of his choice back into the deck. Then he draws 1 Card
Relics = Gain 1 Meld Point
Aids = Look at next 4 cards in deck. Replace this card with 1 of those.
Places = Draw 1 random card from the discard and keep it.
Situations = Give this card to opponent. He must give you a different card in return.
Knowledges = Look at an opponent’s hand
Mysteries = Draw 2 cards. Shuffle 2 cards from your hand into the deck.
Or reveal 3+ cards of the same type to perform an action and/or score points:
3 Librarians = Draw 2 cards
3 Foes = Opponent must shuffle 1 card of his choice back into the deck.
3 Relics = Gain 2 meld points
3 Aids = Look at next 4 cards in deck. Keep 1 of them.
3 Places = Draw 3 random cards from the discard. Keep 1 of them.
3 Situations = Steal 1 random card from an opponent’s hand
3 Knowledges = Look at an opponent’s hand. Take 1 card. Opponent draws 2 cards
3 Mysteries = Draw 3 cards. Shuffle 3 cards from your hand into the deck.
4 Different Librarians = 4 meld Points. Shuffle these into deck and draw 4 cards
Gangs All Here: 5 Different Librarians = 5 meld points. Shuffle these into deck and draw 5 cards
Round the World: 5 Places = 5 meld points. Shuffle these into deck and draw 5 cards
The Library: 5 Relics = 5 meld points. Shuffle these into deck and draw 5 cards
Conclave of Villains: 5 Foes = 5 meld points. Shuffle these into deck and draw 5 cards
Combined Genius: 5 Aids = 5 meld Points. Shuffle these into deck and draw 5 cards
It’s Complicated: 5 Situations = 5 meld Points. Shuffle these into deck and draw 5 cards
Know it All’s: 5 Knowledges = 5 meld points. Shuffle these into deck and draw 5 cards
It’s a Mystery! = 5 Mysteries = 5 meld points. Shuffle these into deck and draw 5 cards
Meld Phase
Players may declare a meld. A meld must have 1 of each of the 8 card types and scores 10 points. For every combo a meld has it scores 1 extra point. After scoring all melded cards are discarded and the hand filled to 7 cards.
End Phase
Max hand size is 8 cards. Place excess cards back on top of the deck in any order.
The game ends when 10 melds have been completed. When this happens all players may have one last chance to make a meld. The player with the most meld points is the winner.
Card game for 2-4+ players based on The Librarians TV show. The aim of the game is to make and score melds.
Players share a common deck comprising 8 types of cards: Librarians, Foes, Relics, Aids, Places, Situations, Knowledge and Mysteries, Some cards can be combined with others to score extra points.
Players are dealt 3 cards with players taking turns to play. Each turn has 4 phases:
Draw Phase
Draw 2 Cards.
Action Phase
Reveal 1 card to perform an action:
Librarians = Draw 1 Card
Foes = Opponent must shuffle 1 card of his choice back into the deck. Then he draws 1 Card
Relics = Gain 1 Meld Point
Aids = Look at next 4 cards in deck. Replace this card with 1 of those.
Places = Draw 1 random card from the discard and keep it.
Situations = Give this card to opponent. He must give you a different card in return.
Knowledges = Look at an opponent’s hand
Mysteries = Draw 2 cards. Shuffle 2 cards from your hand into the deck.
Or reveal 3+ cards of the same type to perform an action and/or score points:
3 Librarians = Draw 2 cards
3 Foes = Opponent must shuffle 1 card of his choice back into the deck.
3 Relics = Gain 2 meld points
3 Aids = Look at next 4 cards in deck. Keep 1 of them.
3 Places = Draw 3 random cards from the discard. Keep 1 of them.
3 Situations = Steal 1 random card from an opponent’s hand
3 Knowledges = Look at an opponent’s hand. Take 1 card. Opponent draws 2 cards
3 Mysteries = Draw 3 cards. Shuffle 3 cards from your hand into the deck.
4 Different Librarians = 4 meld Points. Shuffle these into deck and draw 4 cards
Gangs All Here: 5 Different Librarians = 5 meld points. Shuffle these into deck and draw 5 cards
Round the World: 5 Places = 5 meld points. Shuffle these into deck and draw 5 cards
The Library: 5 Relics = 5 meld points. Shuffle these into deck and draw 5 cards
Conclave of Villains: 5 Foes = 5 meld points. Shuffle these into deck and draw 5 cards
Combined Genius: 5 Aids = 5 meld Points. Shuffle these into deck and draw 5 cards
It’s Complicated: 5 Situations = 5 meld Points. Shuffle these into deck and draw 5 cards
Know it All’s: 5 Knowledges = 5 meld points. Shuffle these into deck and draw 5 cards
It’s a Mystery! = 5 Mysteries = 5 meld points. Shuffle these into deck and draw 5 cards
Meld Phase
Players may declare a meld. A meld must have 1 of each of the 8 card types and scores 10 points. For every combo a meld has it scores 1 extra point. After scoring all melded cards are discarded and the hand filled to 7 cards.
End Phase
Max hand size is 8 cards. Place excess cards back on top of the deck in any order.
The game ends when 10 melds have been completed. When this happens all players may have one last chance to make a meld. The player with the most meld points is the winner.
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-29 23:09:46.747