Die Posträuber (1968)

ag.gameitem.AGID:
Spielzeit: 0
Mindestalter: 0
Spieleranzahl:
2 - 8
ag.gameitem.publisher:
Spieleverlag Dr. Lindenberg,
Verlag Schmidt Zwiebeltürme
Spiel-Designer:
Unbekannt
Künstler:
Unbekannt
Mechaniken:
Roll / Spin and Move,
Point to Point Movement,
Dice Rolling,
Deduction
Beschreibung
The players, as the police, try to catch the main train robber, which is secretly determined by the robber-players and find the bag of loot by moving policemen around the game map and collecting hints. Movement is determined by a die.
The players form two teams: the police and the robbers. Any player may move any figure of hie own team. The robber team decides in secret which robber is the main culprit and which bag contains the loot. From this information they create a secret password from the main feature of the main culprit and the letter of the bag with the loot, for example Moon Boot (Monocle + B 001). The card with the number of the loot bag is removed from the stack and the stach is placed front down on it's space on the game board. The robbers and the bags (front down) are placed on the railway bridge and the police officers at police headquarters.
The robbers try to reach a hideaway (circular blue spaces), which can't be entered by a policeman. If a robber reaches a hideaway the player takes a bag from the bridge and places it inside the hideaway. The police have half an hour to find the main culprit and the bag with the loot. They try to reach the railway bridge while there are still some robbers and bags.
If a policeman gets to the railway bridge, he may turn over all the bags still there and takes all robbers still at at bridge to the prison to interrogate them.
If a figure gets on an orange space, the player takes the upper card from the stack and follows the instructions printed there, depending if he is a policeman or a robber. Some cards contain information for the police about empty bags.
The policemen take robbers into prison to interrogate them, if they land on a space occupied by a robber. During the first interrogation the robber has to tell the password. In further interrogations the police asks about the features of the main culprit (main feature, clothes, tie, ...). The robber has to answer truthfully wit "yes" or "no". Additionally the policeman may turn over any bag and ask, if this bag contains the loot.
The police wins, if they discover who is the main culprit and which bag contains the money inside half an hour. If not, the robbers win. The robbers win also if all get into hideaways, where they are safe from the police.
The players, as the police, try to catch the main train robber, which is secretly determined by the robber-players and find the bag of loot by moving policemen around the game map and collecting hints. Movement is determined by a die.
The players form two teams: the police and the robbers. Any player may move any figure of hie own team. The robber team decides in secret which robber is the main culprit and which bag contains the loot. From this information they create a secret password from the main feature of the main culprit and the letter of the bag with the loot, for example Moon Boot (Monocle + B 001). The card with the number of the loot bag is removed from the stack and the stach is placed front down on it's space on the game board. The robbers and the bags (front down) are placed on the railway bridge and the police officers at police headquarters.
The robbers try to reach a hideaway (circular blue spaces), which can't be entered by a policeman. If a robber reaches a hideaway the player takes a bag from the bridge and places it inside the hideaway. The police have half an hour to find the main culprit and the bag with the loot. They try to reach the railway bridge while there are still some robbers and bags.
If a policeman gets to the railway bridge, he may turn over all the bags still there and takes all robbers still at at bridge to the prison to interrogate them.
If a figure gets on an orange space, the player takes the upper card from the stack and follows the instructions printed there, depending if he is a policeman or a robber. Some cards contain information for the police about empty bags.
The policemen take robbers into prison to interrogate them, if they land on a space occupied by a robber. During the first interrogation the robber has to tell the password. In further interrogations the police asks about the features of the main culprit (main feature, clothes, tie, ...). The robber has to answer truthfully wit "yes" or "no". Additionally the policeman may turn over any bag and ask, if this bag contains the loot.
The police wins, if they discover who is the main culprit and which bag contains the money inside half an hour. If not, the robbers win. The robbers win also if all get into hideaways, where they are safe from the police.
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-28 21:00:52.958