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Trade War: Pacific Front (2020)

Playtime: 240
Min. Age: 12
Number of Players:
3 - 6
Publisher:
Fun Financial Games
Designers:
Raul Souza
Artists:
Milo Stone
Mechanics:
Connections,
Area Movement,
Trading,
Negotiation,
Auction / Bidding
Description
You are an independent marine merchant trading in the Pacific Ocean during World War II. Your objective is to finish the game with the most amount of money. You primarily obtain money by trading commodities. There are 3 commodities in the game: Oil, Iron and Gold.
However, the more you trade with a port that is aligned with a power (Axis or Allies), the more advantages you get from other port aligned with that same power and more disadvantages to trade with ports aligned with the other power.
On your turn you can move the ship to any port to trade, but the farther you go, the more oil you have to pay. At the end of your move, you choose one event card that might affect the prices and demand of commodities. Once everybody played twice on their turn, There is a PIT pahse where you can trade with others, the commodities you have or want to be oversold. After playing 5 full TRADING phases, (every round represents two years of WWII) intercalated by 4 PIT phases (there isn’t a PIT phase after the last TRADING round) the game is over. Whoever has more money wins.
The game combines the strategy of European type of a board game, with the funny interaction of a Commodity Exchange trading floor.
—description from the publisher
You are an independent marine merchant trading in the Pacific Ocean during World War II. Your objective is to finish the game with the most amount of money. You primarily obtain money by trading commodities. There are 3 commodities in the game: Oil, Iron and Gold.
However, the more you trade with a port that is aligned with a power (Axis or Allies), the more advantages you get from other port aligned with that same power and more disadvantages to trade with ports aligned with the other power.
On your turn you can move the ship to any port to trade, but the farther you go, the more oil you have to pay. At the end of your move, you choose one event card that might affect the prices and demand of commodities. Once everybody played twice on their turn, There is a PIT pahse where you can trade with others, the commodities you have or want to be oversold. After playing 5 full TRADING phases, (every round represents two years of WWII) intercalated by 4 PIT phases (there isn’t a PIT phase after the last TRADING round) the game is over. Whoever has more money wins.
The game combines the strategy of European type of a board game, with the funny interaction of a Commodity Exchange trading floor.
—description from the publisher
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ag.gameitem.lastUpdated: 2025-04-28 20:27:51.842