Dark Souls: The Board Game (2017)
Tempo di Gioco: 120
Età Min.: 14
Giocatori: 1 - 4
Editore: Ulisses Spiele, Steamforged Games Ltd.
Designer: Alex Hall, Mat Hart, Richard Loxam, David Carl
Artisti: Thomas Lishman
Meccaniche: Dice Rolling, Solo / Solitaire Game, Cooperative Game, Modular Board, Role Playing, Deck, Bag, and Pool Building, Variable Player Powers, Grid Movement
Età Min.: 14
Giocatori: 1 - 4
Editore: Ulisses Spiele, Steamforged Games Ltd.
Designer: Alex Hall, Mat Hart, Richard Loxam, David Carl
Artisti: Thomas Lishman
Meccaniche: Dice Rolling, Solo / Solitaire Game, Cooperative Game, Modular Board, Role Playing, Deck, Bag, and Pool Building, Variable Player Powers, Grid Movement
Mostra Descrizione Mostra Commenti Andamento Prezzi
The Dark Souls board game is a brutally hard exploration miniatures game for 1-4 players. Prepare to die.
The game features a "fast set-up, long reveal" mechanism that gets you into the game quickly and builds the location as you explore. The sense of danger is palpable as you discover new locations and the monsters that inhabit these dark places. The core combat mechanism and enemy behavior system forces deep strategic play and clever management of stamina to survive.
Dark Souls includes numerous boss and mini-boss encounters — including one against the Dragon Slayer Ornstein and Executioner Smough — and utilizes an innovative behavior mechanism so that no two encounters are ever the same, thus giving the game near infinite replayability.
—description from the publisher
The game features a "fast set-up, long reveal" mechanism that gets you into the game quickly and builds the location as you explore. The sense of danger is palpable as you discover new locations and the monsters that inhabit these dark places. The core combat mechanism and enemy behavior system forces deep strategic play and clever management of stamina to survive.
Dark Souls includes numerous boss and mini-boss encounters — including one against the Dragon Slayer Ornstein and Executioner Smough — and utilizes an innovative behavior mechanism so that no two encounters are ever the same, thus giving the game near infinite replayability.
—description from the publisher
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Dark Souls: The Board Game
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ag.gameitem.lastUpdated: 2025-04-30 21:46:30.244