戦国武将ゲーム (Sengoku Warlord Game) (0)
Tempo di Gioco: 60
Età Min.: 8
Giocatori: 2 - 4
Editore: Takatoku
Designer: (Uncredited)
Artisti: Sconosciuto
Meccaniche: Player Elimination, Income, Area Movement, Roll / Spin and Move, Card Play Conflict Resolution
Età Min.: 8
Giocatori: 2 - 4
Editore: Takatoku
Designer: (Uncredited)
Artisti: Sconosciuto
Meccaniche: Player Elimination, Income, Area Movement, Roll / Spin and Move, Card Play Conflict Resolution
Mostra Descrizione Mostra Commenti Andamento Prezzi
This is a children's game produced by Takatoku. It is set during Japan's Warring States period (Sengoku-jidai) and plays 2-5 players.
To win the game a player must become powerful enough to either destroy all other opponents or become rich enough to enter Kyoto and declare themselves the winner.
On your turn you do one of the following actions: Departure, Tax Revenue, Navigation, Weapon Procurement, or Construction of Castles.
Money (koku) is raised by controlling territories. You draw a revenue card for this and follow the results.
With your money you can build armies of infantry, archers, cavalry, firearms and artillery in a territory by procuring them. This is done by paying 10,000 koku and spinning the wheel, which determines what is available. Navies can similarly be raised in territories with ports.
A player moves by the roulette's results; either 1, 2, or 3 territories can be moved. A player can take control of a territory by moving armies into it and building a castle. The territory states how much to pay to do this. However, if there are enemy troops in the territory you must fight them.
Combat is resolved by drawing a card which dives the details of how victory is achieved (such as having the most guns).
—user summary
To win the game a player must become powerful enough to either destroy all other opponents or become rich enough to enter Kyoto and declare themselves the winner.
On your turn you do one of the following actions: Departure, Tax Revenue, Navigation, Weapon Procurement, or Construction of Castles.
Money (koku) is raised by controlling territories. You draw a revenue card for this and follow the results.
With your money you can build armies of infantry, archers, cavalry, firearms and artillery in a territory by procuring them. This is done by paying 10,000 koku and spinning the wheel, which determines what is available. Navies can similarly be raised in territories with ports.
A player moves by the roulette's results; either 1, 2, or 3 territories can be moved. A player can take control of a territory by moving armies into it and building a castle. The territory states how much to pay to do this. However, if there are enemy troops in the territory you must fight them.
Combat is resolved by drawing a card which dives the details of how victory is achieved (such as having the most guns).
—user summary
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戦国武将ゲーム (Sengoku Warlord Game)
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ag.gameitem.lastUpdated: 2025-04-24 15:28:23.271