Quantum Quest (0)
Temps de jeu: 60
Age min.: 10
Joueurs: 2 - 4
Editeur: Black Furnace Games
Concepteurs: Michael DeAngelo
Artistes: Sergei Churbanov
Mécaniques: Dice Rolling, Variable Player Powers, Roll / Spin and Move
Age min.: 10
Joueurs: 2 - 4
Editeur: Black Furnace Games
Concepteurs: Michael DeAngelo
Artistes: Sergei Churbanov
Mécaniques: Dice Rolling, Variable Player Powers, Roll / Spin and Move
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Quantum Quest is a standalone card game that challenges two or more players to put together teams of stalwart adventurers to outlast their opponents in a living dungeon. Electrifying spells, sinister traps and treacherous monsters stand in the way of survival, but things only grow more difficult when the heroes start acquiring chambers in the dungeon. Escape is futile; survive while you can!
In Quantum Quest, each player takes control of a party of five adventurers, and goes through a dungeon of at least twenty chambers, with more added for every additional player over two. This dungeon crawl is always different, thanks to the assortment of cards. Almost all of these chambers exist for only one purpose: to put the hurting on the adventurers.
Player's spend mana to control these chambers, which serves two purposes: first, they can no longer harm their owners; second, the owner decides how their enemies take damage when landing on these rooms. It's a fun, spiteful way to come out on top!
Quantum Quest also benefits from an interesting end-game phase. If all your adventurers perish in the dungeon, you're not kicked out of the game. All the rooms you owned before your untimely demise remain yours, and get a boost since they're haunted. You can choose to deal double damage to your surviving foes when they land in these chambers!
In Quantum Quest, each player takes control of a party of five adventurers, and goes through a dungeon of at least twenty chambers, with more added for every additional player over two. This dungeon crawl is always different, thanks to the assortment of cards. Almost all of these chambers exist for only one purpose: to put the hurting on the adventurers.
Player's spend mana to control these chambers, which serves two purposes: first, they can no longer harm their owners; second, the owner decides how their enemies take damage when landing on these rooms. It's a fun, spiteful way to come out on top!
Quantum Quest also benefits from an interesting end-game phase. If all your adventurers perish in the dungeon, you're not kicked out of the game. All the rooms you owned before your untimely demise remain yours, and get a boost since they're haunted. You can choose to deal double damage to your surviving foes when they land in these chambers!
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Quantum Quest
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ag.gameitem.lastUpdated: 2025-04-23 20:12:39.672