源平奥州六大合戦 (Six battles of the Genpei war)
(2022)
Who is this game suitable for?
Suitable for ages 0 and up. You can play with 2 to 2 players.
For the pros among you, the following mechanics can be decisive: Grid Movement und Hexagon Grid...
Game Data
| Average time to play: | 120 |
| Minimum age: | 0 |
| Number of players: | 2 |
| Publisher: | Game Journal |
| Designers: | Jun Tajima |
| Artists: | Unknown |
| Mechanics: | Grid Movement, Hexagon Grid |
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大忦 (Yoshitsune Senki: The Six Great Battles of Genpei Oshu) covers battles during the Genpei war in Japan (1180–1185).
The game system is chit-driven and gives a fluid game.
The combat system is simple: roll a six-sided die, add the dice to the commander's combat value. The highest total wins; if the total difference is 4 or more, the enemy unit is eliminated.
In addition, special rules are included for each battle.
In the Ichinotani Battle, an ambush unit under Yoshitsune's command is used.
In Dannoura, when the 'tidal current' chit is drawn, any Heike unit can act in the first half of the game, and any Genji unit can act in the second half. This is to show the change in momentum.
In Yashima, a 'target' chit determines if any Heike unit can act.
In Mizushima, a weather chit is drawn each turn and if the 'eclipse' chit appears, the Kiso army unit is disrupted.
Number of counters: 252 pieces
Maps: 6 small maps
Scenarios: 6 (Ichinotani, Dannoura, Yashima, Uji/Seda, Mizushima, Azugashiyama)
Game scale: Depends on the scenario
Difficulty (5 levels, 5 being the highest): 1
(translated and adapted from publisher's Japanese description)
Alternative names:
源平奥州六大合戦 (Six battles of the Genpei war)
Last Updated: 2025-10-12 08:49:52 UTC
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