Le Havre (2008)

ag.gameitem.AGID:
Playtime: 150
Min. Age: 12
Number of Players:
1 - 5
ag.gameitem.publisher:
Hobby Japan,
Ystari Games,
GoKids 玩樂小子,
Lookout Games,
CrowD Games,
Stratelibri,
Ludofy Creative,
Filosofia Éditions,
uplay.it edizioni,
Korea Boardgames,
Z-Man Games,
MINDOK,
Mayfair Games,
HomoLudicus,
Lacerta,
Maldito Games,
999 Games,
Asmodee
Designers:
Uwe Rosenberg
Artists:
Klemens Franz
Mechanics:
Solo / Solitaire Game,
Increase Value of Unchosen Resources,
End Game Bonuses,
Ownership,
Automatic Resource Growth,
Worker Placement,
Loans
Beschreibung
In Le Havre, a player's turn consists of two parts: First, distribute newly supplied goods onto the offer spaces; then take an action. As an action, players may choose either to take all goods of one type from an offer space or to use one of the available buildings. Building actions allow players to upgrade goods, sell them or use them to build their own buildings and ships. Buildings are both an investment opportunity and a revenue stream, as players must pay an entry fee to use buildings that they do not own. Ships, on the other hand, are primarily used to provide the food that is needed to feed the workers.
After every seven turns, the round ends: players' cattle and grain may multiply through a Harvest, and players must feed their workers. After a fixed number of rounds, each player may carry out one final action, and then the game ends. Players add the value of their buildings and ships to their cash reserves. The player who has amassed the largest fortune is the winner.
In Le Havre, a player's turn consists of two parts: First, distribute newly supplied goods onto the offer spaces; then take an action. As an action, players may choose either to take all goods of one type from an offer space or to use one of the available buildings. Building actions allow players to upgrade goods, sell them or use them to build their own buildings and ships. Buildings are both an investment opportunity and a revenue stream, as players must pay an entry fee to use buildings that they do not own. Ships, on the other hand, are primarily used to provide the food that is needed to feed the workers.
After every seven turns, the round ends: players' cattle and grain may multiply through a Harvest, and players must feed their workers. After a fixed number of rounds, each player may carry out one final action, and then the game ends. Players add the value of their buildings and ships to their cash reserves. The player who has amassed the largest fortune is the winner.
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-28 04:52:10.766