Dark Age: Apocalypse Core Rules (2011)

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ag.gameitem.AGID:
Playtime: 90
Min. Age: 12
Number of Players: 2 - 4
ag.gameitem.publisher: Dark Age Games
Designers: David Doust, Volker Batz, Paul Stagg, Gerald Brom, Luke Peterschmidt, Dean E. Woodard, Steve Buddle, Michael Shinall, James Hawkins, Brian Kourik, Cary Parris, Scott Brooks, Harry Kruger, Jason Marko, Greg Kourik
Artists: James Wappel, Georgio Dimitriou, Jennifer Haley, Natalya Melnik, Wayne Rogers, Kev White, Jon Bosco, Andrea Confrancesco, Kenneth Tan, Henry Higgenbotham, Matt Verzani, Roberto Cirillo, Donald "DJ" Carr, Kyle Gibson, Eric Louchard, Jason Chan (I), John Cadice, Feng Zhu, Christian Danckworth, Henrik Pettersson, Kenyon Shiver, Janice Duke, Werner Klocke, Glenn Israel, Jeff Racel, Glenn Harris, Yannick Hennebo, Matt Gubser, Russell Bohme, Marko Djurdjević, Jakob Nielsen, James Van Schaik, Edgar Ramos, Stefan Niehues, Glen Evans, Todd Arrington, Gaël Goumon, Gerald Brom, Sascha Buczek
Mechanics: Action Points
Beschreibung
Publisher Blurb:

Welcome to Samaria... an abandoned planet, a ruined world, a place where few still remember! The world of Dark Age is a world of contradiction. Plasma rifles meet crossbows, laser torches meet horse-drawn ploughs, and future philosophy meets ancient religion. However, the inhabitants of Dark Age share one, simple trait: the instinct for survival at any cost!

Featuring art from the inimitable Brom and Dark Age's own in-house artists, the Dark Age: Apocalypse Core Rules contains everything you need to play Dark Age, a fully scaleable, skirmish-level wargame using 28-33mm scale miniatures. Within these pages you'll find rules for campaigns and scenarios, as well as information on terrain interaction and weather effects to liven up your game, plus 13 playable Forcelists, complete with fantastic artwork and intriguing storylines.

Re-implements:

Dark Age: Core Rules


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ag.gameitem.lastUpdated: 2025-04-25 06:37:50.231