Touch the Moon: The Four Masteries (2024)

ag.gameitem.AGID:
Playtime: 25
Min. Age: 12
Number of Players:
1
ag.gameitem.publisher:
(Web published)
Designers:
Drew Carter
Artists:
Anthony George (II),
Drew Carter,
starryai
Mechanics:
Solo / Solitaire Game,
Multi-Use Cards,
Grid Coverage,
Pattern Building,
Score-and-Reset Game,
Deck Construction
Beschreibung
(つ▀¯▀ )つ ☾
Tackle increasingly difficult challenges in The Four Masteries, a expansion for Touch the Moon that adds game mechanisms of deck construction and multi-use cards. Venture beyond rocketeering and learn to touch the moon metaphorically by winning in off-beat ways, without making the rocket shape. Maybe that's what your friend meant?
Become Magister Ludi (Master of the Game) by completing Masteries I-IV.
I. Aesthetics.
Figure out how to make fun new shapes with your cards, like Arc de Triomphe and Shoulder Pads.
II. Logic.
Advance to the Glass Bead Variant, which constrains where you can play cards. This makes the game harder in a very cool way, like you are rocketeering through wind and rain! This is the best way to play, once you're up for the challenge.
III. Mathematics.
Start deck-building by subbing in powerful new cards. Explore new card combinations to improve your scores.
IV. Meditation.
Play the Magister's deck in its entirety. Score better than ever as you slow down. Opt out of the space race and touch the moon metaphorically by finding fulfilment in different Dreams and Experiences, winning in off-beat ways, like by Eating Over a Sink!
—description from the designer
(つ▀¯▀ )つ ☾
Tackle increasingly difficult challenges in The Four Masteries, a expansion for Touch the Moon that adds game mechanisms of deck construction and multi-use cards. Venture beyond rocketeering and learn to touch the moon metaphorically by winning in off-beat ways, without making the rocket shape. Maybe that's what your friend meant?
Become Magister Ludi (Master of the Game) by completing Masteries I-IV.
I. Aesthetics.
Figure out how to make fun new shapes with your cards, like Arc de Triomphe and Shoulder Pads.
II. Logic.
Advance to the Glass Bead Variant, which constrains where you can play cards. This makes the game harder in a very cool way, like you are rocketeering through wind and rain! This is the best way to play, once you're up for the challenge.
III. Mathematics.
Start deck-building by subbing in powerful new cards. Explore new card combinations to improve your scores.
IV. Meditation.
Play the Magister's deck in its entirety. Score better than ever as you slow down. Opt out of the space race and touch the moon metaphorically by finding fulfilment in different Dreams and Experiences, winning in off-beat ways, like by Eating Over a Sink!
—description from the designer
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-23 17:18:52.91