Harmijan (2023)

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ag.gameitem.AGID:
Playtime: 120
Min. Age: 7
Number of Players: 2
ag.gameitem.publisher: (Web published)
Designers: Saïd Galdseid
Artists: Unknown
Mechanics: Area Majority / Influence
Beschreibung
Harmijan (from Proto-Germanic: harmijaną, meaning "to imitate" or "to repeat") is a strategy game for two players: Black and White. It is played on the hexagons (cells) of an initially empty hexagonal board. The recommended size is 6 cells per side, but boards of 5 or 7 are also valid. Each player has access to a sufficient supply of stones of their own color.



Definitions:
A creature is a maximal set of connected stones of the same color. A single stone is also a creature.
The size of a creature is the number of stones it contains.




Turns:The black player goes first and then they alternate. On your turn, perform the following actions in order:


Move a stone of your color through empty cells connected in a straight line, provided that in each of the crossed cells it touches exactly one friendly creature and any number of enemy creatures. Single-stone creatures cannot be moved.
Place a stone of your color in an empty cell in a straight line towards the moved stone, without jumping over other stones and without merging two or more friendly creatures. The placed stone cannot be adjacent to the group of the moved stone.
Pass your turn if you cannot perform actions 1 and 2 in that order; otherwise, passing is not allowed.


The movement can end in a cell occupied by an enemy stone, removing it from the board; this is considered that the creature has bitten the enemy creature.



End of the game:The game ends when there are no available moves for both players; in this case, each player receives a point for the sum of all stones of all larger creatures with the same shape (regardless of symmetry), plus the size value of those creatures. In case of a tie, continue with the next largest creatures with the same shape, and so on.

To make the game fair, before the game begins, the first player places one black creature of two stones and one white creature of two stones, and the second player chooses a side. This balancing method is called the two adjacent stones pie rule.

—description from the designer

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ag.gameitem.lastUpdated: 2025-04-27 10:19:54.15