Император 2 (Emperor 2) (0)

ag.gameitem.AGID:
Spielzeit: 60
Mindestalter: 8
Spieleranzahl:
2
ag.gameitem.publisher:
Tehnolog
Spiel-Designer:
Unbekannt
Künstler:
Unbekannt
Mechaniken:
Grid Movement,
Dice Rolling,
Income,
Card Play Conflict Resolution,
Action Points
Beschreibung
A tactical game with real shooting, rudiments of economy and magic cards.
The players maneuver across the battlefield and use their weapons and magic take down the enemy fortress. The game involves shooting from the catapults and crossbows each side has.
Equipment:
Playing field
16 warriors
2 cannons
2 castles
2 crossbows
2 catapults
Magic cards
Game banknotes
Each turn the players roll two dice. The total dictates how many actions they get. Movement on a clear field is one point, across a bridge is four points. It costs 2 points to move up and down the fortress.
A shot from a cannon costs 7 points, a crossbow costs 6 points, and a catapult costs 5 points. A device that has its front blocked by an enemy soldier cannot fire.
Players can use their income to buy magic cards, additional soldiers, and extra shots. You get bonus money from successful shots, melee, and for being in control of a mine.
Melee happens when one soldier moves into the space with another; both roll a die and high side wins.
To capture the flag a soldier must enter its space and pay 3 points.
The winner of the game is the first to remove the flag from their opponent's fortress or eliminate all their soldiers.
A tactical game with real shooting, rudiments of economy and magic cards.
The players maneuver across the battlefield and use their weapons and magic take down the enemy fortress. The game involves shooting from the catapults and crossbows each side has.
Equipment:
Playing field
16 warriors
2 cannons
2 castles
2 crossbows
2 catapults
Magic cards
Game banknotes
Each turn the players roll two dice. The total dictates how many actions they get. Movement on a clear field is one point, across a bridge is four points. It costs 2 points to move up and down the fortress.
A shot from a cannon costs 7 points, a crossbow costs 6 points, and a catapult costs 5 points. A device that has its front blocked by an enemy soldier cannot fire.
Players can use their income to buy magic cards, additional soldiers, and extra shots. You get bonus money from successful shots, melee, and for being in control of a mine.
Melee happens when one soldier moves into the space with another; both roll a die and high side wins.
To capture the flag a soldier must enter its space and pay 3 points.
The winner of the game is the first to remove the flag from their opponent's fortress or eliminate all their soldiers.
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ag.gameitem.lastUpdated: 2025-04-23 20:57:42.999