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A Nation on Trial (1997)
Playtime: 180
Min. Age: 12
Players: 2 - 8
Publisher: Jolly Roger Games
Designers: Jim Dietz
Artists: Unknown
Mechanics: Unknown
Min. Age: 12
Players: 2 - 8
Publisher: Jolly Roger Games
Designers: Jim Dietz
Artists: Unknown
Mechanics: Unknown
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A Nation on Trial is an operational level miniature battle simulation system. The game includes easy to use rules for command-control, supply, and designing historical campaigns.
Featuring:
The same basing system as the Tactical-Level system Johnny Reb.
Rules for command-control, supply and the fog of war
Big battles such as Antietam are playable in a 4'x 8' space.
Big battles can be played in either a day or a weekend.
The Three Days of Gettysburg: a ready to play scenario for A Nation on Trial.
Ratings for over fifty different divisions, corps and army commanders for the Union and Confederacy.
Expanded by:
Blow! Bugles! Blow!
Featuring:
The same basing system as the Tactical-Level system Johnny Reb.
Rules for command-control, supply and the fog of war
Big battles such as Antietam are playable in a 4'x 8' space.
Big battles can be played in either a day or a weekend.
The Three Days of Gettysburg: a ready to play scenario for A Nation on Trial.
Ratings for over fifty different divisions, corps and army commanders for the Union and Confederacy.
Expanded by:
Blow! Bugles! Blow!
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The game was also published under these names:
A Nation on Trial
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ag.gameitem.lastUpdated: 2025-04-22 13:08:25.352