Pitch'n Dunk (2011)

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ag.gameitem.AGID:
Playtime: 20
Min. Age: 8
Number of Players: 2
ag.gameitem.publisher: (Self-Published), IF Association
Designers: Daniel Quodbach, David Kalmes
Artists: Unknown
Mechanics: Unknown
Beschreibung
Pitch'n Dunk uses the mechanisms of disc-flicking to simulate a basketball game with the game board representing a basketball field with two 2-point zones and two 3-point zones. Each coach (player of the game) directs wooden tokens; each wooden token represents a player (with five on each team) or the ball.

Coaches alternatively give their players a flick, and the goal is to score 11 points with a 2-point differential. There are different rules to simulate a basketball game:


Shot clock: In some situations, the defensive coach can trigger the shot clock; attacking players must score in a limited number of actions.
Dribble:: The player who holds the ball can advance by giving one flick before he passes/shoots.
3 offensive fouls:
Traveling: Dribble for too long of a distance.
Charging: The player who holds the ball touches a defensive player.
Backcourt violation: The ball carrying player is back in his team zone after going in the opponent's zone.

3 defensive fouls:
Blocking: A defensive player touches an offensive player.
Blocking the player who holds the ball: A defensive player touches the player who holds the ball in the defensive zone.
Illegal defense: There's no attacking player in the defensive zone and at least one defensive player in the 2-point defensive zone.



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ag.gameitem.lastUpdated: 2025-04-29 15:45:41.545