With Sword and Shield: Fantasy Mass Combat Rules (2016)

ag.gameitem.AGID:
Playtime: 180
Min. Age: 12
Number of Players:
2
ag.gameitem.publisher:
Legionnaire Games
Designers:
Unknown
Artists:
Unknown
Mechanics:
Measurement Movement,
Dice Rolling
Beschreibung
With Sword and Shield is a miniatures game of mass combat, set in any world you wish to imagine!
Field armies composed of unruly hordes, stalwart men-at-arms, thundering cavalry, fantastic creatures, gigantic constructs, great war engines, powerful wizards, iconic heroes and brave leaders in an attempt to crush your opponents on the field of battle.
The game uses simple differential mechanics to determine combat outcomes, and pass/fail/critical failure gradients for casting spells.
Casualties are removed in ranks, or individual bases for characters, and units that fails to recover from Command Hits may rout from play.
With Sword and Shield supports miniature scales from 3mm up to ‘heroic’ 28mm, and includes:
Rules reflecting troop order, formations, and maneuvers
Provisions for horde, skirmish, elite, large and enormous creatures, flying, constructs and war engine unit types
Characters in the form of Leaders, Heroes, Mages, Wild Mages, Necromancers and Ecclesiasts
Dozens of unit and character attributes that create a unique feel and purpose for each unit in play
87 Spells and Rituals with which to harass and destroy your enemies
Six standard scenarios, scalable to the size of game you wish to play
An average game length of 2-3 hours.
Complete rules and guidelines for creating your own units and armies
Six complete army lists to get you started playing right away – Elves, Humans, Dwarves, Orcs, Beastmen and Undead – plus unit profiles for summoned creatures and elementals
Game reference charts, markers, and blank unit cards for your own creations
—description from the publisher
With Sword and Shield is a miniatures game of mass combat, set in any world you wish to imagine!
Field armies composed of unruly hordes, stalwart men-at-arms, thundering cavalry, fantastic creatures, gigantic constructs, great war engines, powerful wizards, iconic heroes and brave leaders in an attempt to crush your opponents on the field of battle.
The game uses simple differential mechanics to determine combat outcomes, and pass/fail/critical failure gradients for casting spells.
Casualties are removed in ranks, or individual bases for characters, and units that fails to recover from Command Hits may rout from play.
With Sword and Shield supports miniature scales from 3mm up to ‘heroic’ 28mm, and includes:
Rules reflecting troop order, formations, and maneuvers
Provisions for horde, skirmish, elite, large and enormous creatures, flying, constructs and war engine unit types
Characters in the form of Leaders, Heroes, Mages, Wild Mages, Necromancers and Ecclesiasts
Dozens of unit and character attributes that create a unique feel and purpose for each unit in play
87 Spells and Rituals with which to harass and destroy your enemies
Six standard scenarios, scalable to the size of game you wish to play
An average game length of 2-3 hours.
Complete rules and guidelines for creating your own units and armies
Six complete army lists to get you started playing right away – Elves, Humans, Dwarves, Orcs, Beastmen and Undead – plus unit profiles for summoned creatures and elementals
Game reference charts, markers, and blank unit cards for your own creations
—description from the publisher
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-24 15:26:26.496