Believe (2025)
ag.gameitem.AGID:
Spielzeit: 25
Mindestalter: 10
Spieleranzahl:
2 - 6
ag.gameitem.publisher:
Allmer Games
Spiel-Designer:
Simon Allmer
Künstler:
Unbekannt
Mechaniken:
Betting and Bluffing,
Storytelling
Beschreibung
Believe is a creative storytelling and bluffing game for 2-6 players. Use your cards to craft incredible tales—true or false—and deceive your audience to win.
Gameplay:
Players take turns as storytellers, drawing cards to inspire their stories. The storyteller secretly decides if their tale is true or a lie, marking their choice with a coin, and tells their story within a 3-minute time limit. Other players ask a single question collectively before individually guessing whether the story was truthful or not.
Scoring:
Points are earned based on how successfully the storyteller fools the audience. The more players misjudge your story, the higher your score. The game ends when a player reaches the point goal, adjusted for player count.
Key Features:
Storytelling Meets Strategy: Combine creativity with cunning to craft convincing or outrageous tales.
Audience Interaction: Players must work together to question the storyteller, then rely on their intuition to make individual judgments.
Dynamic Play: Flexible components like the number of cards drawn and varied player roles keep the gameplay fresh.
—description from the designer
Believe is a creative storytelling and bluffing game for 2-6 players. Use your cards to craft incredible tales—true or false—and deceive your audience to win.
Gameplay:
Players take turns as storytellers, drawing cards to inspire their stories. The storyteller secretly decides if their tale is true or a lie, marking their choice with a coin, and tells their story within a 3-minute time limit. Other players ask a single question collectively before individually guessing whether the story was truthful or not.
Scoring:
Points are earned based on how successfully the storyteller fools the audience. The more players misjudge your story, the higher your score. The game ends when a player reaches the point goal, adjusted for player count.
Key Features:
Storytelling Meets Strategy: Combine creativity with cunning to craft convincing or outrageous tales.
Audience Interaction: Players must work together to question the storyteller, then rely on their intuition to make individual judgments.
Dynamic Play: Flexible components like the number of cards drawn and varied player roles keep the gameplay fresh.
—description from the designer
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ag.gameitem.lastUpdated: 2025-04-29 17:07:08.058