The Armored Fist: Combined Arms Combat in the Second World War (2016)
Temps de jeu: 0
Age min.: 12
Joueurs: 2 - 4
Editeur: Walter Moore Games
Concepteurs: Walter R. Moore
Artistes: Inconnu
Mécaniques: Simulation, Measurement Movement, Hexagon Grid, Dice Rolling
Age min.: 12
Joueurs: 2 - 4
Editeur: Walter Moore Games
Concepteurs: Walter R. Moore
Artistes: Inconnu
Mécaniques: Simulation, Measurement Movement, Hexagon Grid, Dice Rolling
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Armored Fist is a rule system for squad and individual vehicle all-arms combat during World War Two.
Suitable for company to battalion-sized actions during the Second World War, this system can simulate both infantry and combined arms operations and give realistic outcomes to combats early and late in the conflict. Simulate the real tactical choices that confronted commanders in every period of the conflict.
Core concepts are
the alternating player turn,
detection,
defensive fire during the active player’s movement, and
unit cohesion.
The figure scale is a single vehicle or squad of infantry, with a turn covering (very) roughly five minutes of combat.
The rules are written to allow hex or map measurement, with one unit of distance equaling 50 meters. Typical scale is 1”=50m as a decent compromise between the scale of micro-armor figures and playing spaces.
Included in this title:
Complete Rule System, including vehicle and equipment charts
Combat Tables
Game Counters and Artillery Templates
Quick Play and Historical Scenarios covering 1939 to 1945
—description from the publisher
Suitable for company to battalion-sized actions during the Second World War, this system can simulate both infantry and combined arms operations and give realistic outcomes to combats early and late in the conflict. Simulate the real tactical choices that confronted commanders in every period of the conflict.
Core concepts are
the alternating player turn,
detection,
defensive fire during the active player’s movement, and
unit cohesion.
The figure scale is a single vehicle or squad of infantry, with a turn covering (very) roughly five minutes of combat.
The rules are written to allow hex or map measurement, with one unit of distance equaling 50 meters. Typical scale is 1”=50m as a decent compromise between the scale of micro-armor figures and playing spaces.
Included in this title:
Complete Rule System, including vehicle and equipment charts
Combat Tables
Game Counters and Artillery Templates
Quick Play and Historical Scenarios covering 1939 to 1945
—description from the publisher
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The Armored Fist: Combined Arms Combat in the Second World War
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ag.gameitem.lastUpdated: 2025-04-24 01:37:59.732