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   DungeonQuest (1985)

Image of DungeonQuest 🔎
Average time to play: 60
Minimum age: 10
Number of players: 1 - 4
Publisher: Alga, Games Workshop Ltd., Schmidt Spiele
Designers: Jakob Bonds, Dan Glimne
Artists: Dave Andrews, Gary Chalk, Colin Dixon, Jes Goodwin, Anders Jeppsson, Peter Andrew Jones, Peter Jones (I), Pete Knifton, Alastair Morrison, Bill Sedgwick, Ugurcan Yüce
Mechanics: Dice Rolling, Push Your Luck, Rock-Paper-Scissors, Role Playing, Tile Placement, Variable Player Powers
Durchschnitt: 0.0 (0 Bewertungen )
Players explore the ruins of Castle Dragonfire trying to reach the treasure chamber in the center of the dungeon and escape alive with as much treasure as possible. A limited number of turns before the game ends puts pressure on players to take risks and score rewards because anyone left in the dungeon when time runs out dies! A tile-laying system creates the maze-like dungeon and ensures that no two games are ever exactly the same. Originally published in Sweden as Drakborgen (Dragon Keep) in 1985 by Alga, a subsidiary of BRIO AB. Sold in Norway (Skatten i borgen) and Denmark (Drageborgen). Licenced to Germany (Schmidt Spiele) as Drachenhort, to Great Britain (Games Workshop) as DungeonQuest. A 2nd edition named Drakborgen Legenden was released in 2002 (never released outside Sweden). The game was re-licensed to FFG in 2010, who released the 3rd edition the same year. See the family entry for more information. Expanded by: Drakborgen II (the Swedish expansion that upon Games Workshop's British release was split into the two below:) Heroes for Dungeonquest Dungeonquest: Catacombs Re-implemented by: Drakborgen Legenden DungeonQuest (Third Edition) DungeonQuest: Revised Edition

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Last Updated: 2025-08-12 10:22:44 UTC

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