Mission Command: Normandy – Reference Manual (2019)

ag.gameitem.AGID:
Playtime: 0
Min. Age: 12
Number of Players:
2 - 4
ag.gameitem.publisher:
Surprised Stare Games Ltd
Designers:
Peter Connew,
Alan Paull
Artists:
Unknown
Mechanics:
Order Counters,
Measurement Movement,
Dice Rolling,
Simulation
Beschreibung
Mission Command: Normandy is a set of World War Two wargaming rules for use with miniatures.
The Mission Command approach:
Captures the essence of tactical and operational combat command from roughly company level to division level without real warfare's bloodshed, fear, death and destruction.
Models the differences in how different armies fight.
Reflects WW2 practice of tactical and operational command, control and communications.
With Mission Command: Normandy, if you're handling a German Panzer Division, it will be a different experience from handling an equivalent British or American unit.
Command, control and communications are not as abstracted as in most modern wargames - no command dice, no PIPs and no artificial 'fog of war' mechanisms.
Each command of company level or above is given orders at the start which can be modified later, but orders are brief.
Fog of war, imperfect information and sometimes confusion emerge naturally as players attempt to fight in accordance with national doctrines and complex tactical situations.
—description from the publisher
Mission Command: Normandy is a set of World War Two wargaming rules for use with miniatures.
The Mission Command approach:
Captures the essence of tactical and operational combat command from roughly company level to division level without real warfare's bloodshed, fear, death and destruction.
Models the differences in how different armies fight.
Reflects WW2 practice of tactical and operational command, control and communications.
With Mission Command: Normandy, if you're handling a German Panzer Division, it will be a different experience from handling an equivalent British or American unit.
Command, control and communications are not as abstracted as in most modern wargames - no command dice, no PIPs and no artificial 'fog of war' mechanisms.
Each command of company level or above is given orders at the start which can be modified later, but orders are brief.
Fog of war, imperfect information and sometimes confusion emerge naturally as players attempt to fight in accordance with national doctrines and complex tactical situations.
—description from the publisher
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-26 05:15:25.97