XV Corps: The Somme 1916 (2016)

ag.gameitem.AGID:
Playtime: 60
Min. Age: 12
Number of Players:
2
ag.gameitem.publisher:
Vexillia Limited
Designers:
Neal Reid
Artists:
Unknown
Mechanics:
Hand Management,
Card Play Conflict Resolution
Beschreibung
XV Corps: The Somme 1916
This two player card game covers the experience of the British XV Corps on the first day of the Battle of the Somme, July 1st 1916.
This, the fourth game in the Somme series, is an extension of X Corps and uses the same rules.
There are no rules with this game and you will need a copy of X Corps to play the game.
The game follows the course of the pre-battle preparation and the first day of the battle itself. One player is the commander of the XV Corps, Lt. General Henry Horne. The other player is his opponent Lt. General Hermann von Stein commander of the German XIV Reserve Corps.
New cards:
British have less heavy artillery.
British mines at Tambar & Mametz.
Germans have less wire & more redoubts.
Key game concepts:
The use of “No Man’s Land” reflecting its importance to both sides.
The German use of artillery in tactical defence and to support counter-attacks.
The British use of counter-battery fire rather than pure area bombardment.
The consolidation of captured trenches against counter-attacks.
—description from the publisher
XV Corps: The Somme 1916
This two player card game covers the experience of the British XV Corps on the first day of the Battle of the Somme, July 1st 1916.
This, the fourth game in the Somme series, is an extension of X Corps and uses the same rules.
There are no rules with this game and you will need a copy of X Corps to play the game.
The game follows the course of the pre-battle preparation and the first day of the battle itself. One player is the commander of the XV Corps, Lt. General Henry Horne. The other player is his opponent Lt. General Hermann von Stein commander of the German XIV Reserve Corps.
New cards:
British have less heavy artillery.
British mines at Tambar & Mametz.
Germans have less wire & more redoubts.
Key game concepts:
The use of “No Man’s Land” reflecting its importance to both sides.
The German use of artillery in tactical defence and to support counter-attacks.
The British use of counter-battery fire rather than pure area bombardment.
The consolidation of captured trenches against counter-attacks.
—description from the publisher
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-22 18:12:12.414