Descent: Journeys in the Dark (Second Edition) (2012)
Speeltijd: 120
Min. Leeftijd: 14
Spelers: 1 - 5
Uitgever: Giochi Uniti, Fantasy Flight Games, Hobby World, Arclight Games, Heidelberger Spieleverlag, Edge Entertainment, Delta Vision Publishing, Wargames Club Publishing, Galakta, ADC Blackfire Entertainment
Ontwerpers: Corey Konieczka, Kevin Wilson, Adam Sadler, Daniel Clark (I)
Kunstenaars: Alex Aparin, Tod Gelle, Sandara Tang, Devon Caddy-Lee, Sylvain Decaux, Thomas Lishman, Henning Ludvigsen, Allison Theus, Dallas Mehlhoff, Charlène le Scanff
Mechanismen: Action Points, Multiple Maps, Team-Based Game, Stat Check Resolution, Solo / Solitaire Game, Movement Points, Dice Rolling, Hand Management, Cooperative Game, Once-Per-Game Abilities, Grid Movement, Map Addition, Variable Player Powers, Line of Sight, Modular Board, Scenario / Mission / Campaign Game, Role Playing
Min. Leeftijd: 14
Spelers: 1 - 5
Uitgever: Giochi Uniti, Fantasy Flight Games, Hobby World, Arclight Games, Heidelberger Spieleverlag, Edge Entertainment, Delta Vision Publishing, Wargames Club Publishing, Galakta, ADC Blackfire Entertainment
Ontwerpers: Corey Konieczka, Kevin Wilson, Adam Sadler, Daniel Clark (I)
Kunstenaars: Alex Aparin, Tod Gelle, Sandara Tang, Devon Caddy-Lee, Sylvain Decaux, Thomas Lishman, Henning Ludvigsen, Allison Theus, Dallas Mehlhoff, Charlène le Scanff
Mechanismen: Action Points, Multiple Maps, Team-Based Game, Stat Check Resolution, Solo / Solitaire Game, Movement Points, Dice Rolling, Hand Management, Cooperative Game, Once-Per-Game Abilities, Grid Movement, Map Addition, Variable Player Powers, Line of Sight, Modular Board, Scenario / Mission / Campaign Game, Role Playing
Beschrijving Tonen Opmerkingen Tonen Prijstrend
In Descent: Journeys in the Dark (Second Edition), one player takes on the role of the treacherous overlord, and up to four other players take on the roles of courageous heroes. During each game, the heroes embark on quests and venture into dangerous caves, ancient ruins, dark dungeons, and cursed forests to battle monsters, earn riches, and attempt to stop the overlord from carrying out his vile plot. Featuring double-sided modular board pieces, countless hero and skill combinations, and an immersive story-driven campaign, Descent: Journeys in the Dark (Second Edition) transports heroes to a vibrant fantasy realm where they must stand together against an ancient evil.
With danger lurking in every shadow, combat is a necessity. For such times, Descent: Journeys in the Dark (Second Edition) uses a unique dice-based system. Players build their dice pools according to their character's abilities and weapons, and each die in the pool contributes to an attack in different ways. Surges, special symbols that appear on most dice, also let you trigger special effects to make the most of your attacks. And with the horrors awaiting you beneath the surface, you'll need every advantage you can take...
Compared to the first edition of Descent: Journeys in the Dark, this game features:
Simpler rules for determining line of sight
Faster setup of each encounter
Defense dice to mitigate the tendency to "math out" attacks
Shorter quests with plenty of natural stopping points
Cards that list necessary statistics, conditions, and effects
A new mechanism for controlling the overlord powers
Enhanced hero selection and creation process
Experience system to allow for hero growth and development
Out-of-the-box campaign system
With danger lurking in every shadow, combat is a necessity. For such times, Descent: Journeys in the Dark (Second Edition) uses a unique dice-based system. Players build their dice pools according to their character's abilities and weapons, and each die in the pool contributes to an attack in different ways. Surges, special symbols that appear on most dice, also let you trigger special effects to make the most of your attacks. And with the horrors awaiting you beneath the surface, you'll need every advantage you can take...
Compared to the first edition of Descent: Journeys in the Dark, this game features:
Simpler rules for determining line of sight
Faster setup of each encounter
Defense dice to mitigate the tendency to "math out" attacks
Shorter quests with plenty of natural stopping points
Cards that list necessary statistics, conditions, and effects
A new mechanism for controlling the overlord powers
Enhanced hero selection and creation process
Experience system to allow for hero growth and development
Out-of-the-box campaign system
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ag.gameitem.lastUpdated: 2025-04-29 02:27:01.844