Morning Coffee Dungeon: Night At The Museum (2021)

ag.gameitem.AGID:
Spielzeit: 20
Mindestalter: 0
Spieleranzahl:
1
ag.gameitem.publisher:
(Web published)
Spiel-Designer:
Alexander Shen
Künstler:
Unbekannt
Mechaniken:
Dice Rolling,
Role Playing
Beschreibung
Morning Coffee Dungeon is a dungeon crawling puzzle that can be completed with your morning cup of coffee. Limiting randomness to the treasure/loot drops, each delve into the dungeon is more a series of calculated decisions. Will you be able to complete the campaign with the most victory points?
Night At The Museum" There’s a bit of trouble at the museum and they’ve sent their best paranormal investigator to take care of it. Watch out for that frog creature! It really hops.
What Do I Need to Play:
1d12
1 hero marker
1 monster marker
3 bullet chits / markers
5 Victory Point chits / markers
10 Time chits / markers
Rules / How to Play
You may move your character to any spot. It may not move diagonally, through walls, or piles of rubble.
Your character may only attack a monster by shooting it.
If your character enters a new “jump” area, the monster jumps to a new spot.
Battle Rules (Complete in Order)
SHOOT: Your character may only shoot if it has bullets. Every bullet subtracts a Bullet.
SUCCESS: A successful shot is determined by rolling 1d12. It is successful if that value is larger than the distance between your character and the monster (shortest path, no diagonals, ignore Line of Sight rules). Success earns 1 VP.
JUMP: Any kind of shot, successful or not, results in the monster jumping to a new spot.
RELOAD: Replenish your Bullets to the maximum, but doing so forces the monster to jump.
MONSTER JUMPS
Roll 1d12 to determine where the monster jumps to. Whenever the monster jumps, you lose 1 Time.
—description from the designer
Morning Coffee Dungeon is a dungeon crawling puzzle that can be completed with your morning cup of coffee. Limiting randomness to the treasure/loot drops, each delve into the dungeon is more a series of calculated decisions. Will you be able to complete the campaign with the most victory points?
Night At The Museum" There’s a bit of trouble at the museum and they’ve sent their best paranormal investigator to take care of it. Watch out for that frog creature! It really hops.
What Do I Need to Play:
1d12
1 hero marker
1 monster marker
3 bullet chits / markers
5 Victory Point chits / markers
10 Time chits / markers
Rules / How to Play
You may move your character to any spot. It may not move diagonally, through walls, or piles of rubble.
Your character may only attack a monster by shooting it.
If your character enters a new “jump” area, the monster jumps to a new spot.
Battle Rules (Complete in Order)
SHOOT: Your character may only shoot if it has bullets. Every bullet subtracts a Bullet.
SUCCESS: A successful shot is determined by rolling 1d12. It is successful if that value is larger than the distance between your character and the monster (shortest path, no diagonals, ignore Line of Sight rules). Success earns 1 VP.
JUMP: Any kind of shot, successful or not, results in the monster jumping to a new spot.
RELOAD: Replenish your Bullets to the maximum, but doing so forces the monster to jump.
MONSTER JUMPS
Roll 1d12 to determine where the monster jumps to. Whenever the monster jumps, you lose 1 Time.
—description from the designer
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ag.gameitem.lastUpdated: 2025-04-25 03:25:17.166