No me la Contés! (2023)

ag.gameitem.AGID:
Spielzeit: 15
Mindestalter: 18
Spieleranzahl:
5 - 12
ag.gameitem.publisher:
Insano Juegos
Spiel-Designer:
Emiliano Gunckel
Künstler:
Emiliano Gunckel
Mechaniken:
Unbekannt
Beschreibung
Are you good at making excuses? In this game your creativity is tested so as not to be the one who takes the blame.
- For rounds there will be a "Guide" and a situation card: Someone did not put up money for the food; or he forgot to bring the ice... And it could have been you!
- With the words of your cards, try to excuse yourself and pass the blame to other players.
- When everyone has spoken at least once, the Guide decides who was the least convinced and therefore is the "Guilty" of the round.
- This is a game that also lends itself to inventing your own situations or narrating in a group.
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Express your creativity to invent the best excuse with the cards you have!
Are you good at making excuses? In this game your creativity is tested so as not to be the one who takes the blame.
MODE 1: Don't tell me
For rounds there will be a "Guide" and a situation card: Someone did not put up money for the food; or he forgot to bring the ice... And it could have been you!
With the words of your cards, try to excuse yourself and pass the blame to other players.
Each player will have 3 cards in hand at the beginning of the game. You can use only one in the entire game, or as many as you want. When everyone has spoken at least once, the Guide decides who was the least convinced and therefore is the "Guilty" of the round.
In this game mode, all players win except one, who will be the one who wins the guide's vote for the least convincing or uncreative story. That player can also lose if he can't think of anything to justify himself.
MODE 2: You don't know what happened to me!
For this game mode, all players receive 3 cards. There will not be a guide.
In turns, each player will tell what happened to him that week, using his 3 cards as the beginning-middle-end. It may be a very unfortunate situation, or something very unusual, it is up to each player.
When everyone finishes with their story, a vote is taken and the player who has received the most votes is the winner for his or her original and creative story. In case of ties, more than one player may share the victory in this game mode.
This is a game that also lends itself to inventing your own situations or narrating in a group.
Are you good at making excuses? In this game your creativity is tested so as not to be the one who takes the blame.
- For rounds there will be a "Guide" and a situation card: Someone did not put up money for the food; or he forgot to bring the ice... And it could have been you!
- With the words of your cards, try to excuse yourself and pass the blame to other players.
- When everyone has spoken at least once, the Guide decides who was the least convinced and therefore is the "Guilty" of the round.
- This is a game that also lends itself to inventing your own situations or narrating in a group.
---
Express your creativity to invent the best excuse with the cards you have!
Are you good at making excuses? In this game your creativity is tested so as not to be the one who takes the blame.
MODE 1: Don't tell me
For rounds there will be a "Guide" and a situation card: Someone did not put up money for the food; or he forgot to bring the ice... And it could have been you!
With the words of your cards, try to excuse yourself and pass the blame to other players.
Each player will have 3 cards in hand at the beginning of the game. You can use only one in the entire game, or as many as you want. When everyone has spoken at least once, the Guide decides who was the least convinced and therefore is the "Guilty" of the round.
In this game mode, all players win except one, who will be the one who wins the guide's vote for the least convincing or uncreative story. That player can also lose if he can't think of anything to justify himself.
MODE 2: You don't know what happened to me!
For this game mode, all players receive 3 cards. There will not be a guide.
In turns, each player will tell what happened to him that week, using his 3 cards as the beginning-middle-end. It may be a very unfortunate situation, or something very unusual, it is up to each player.
When everyone finishes with their story, a vote is taken and the player who has received the most votes is the winner for his or her original and creative story. In case of ties, more than one player may share the victory in this game mode.
This is a game that also lends itself to inventing your own situations or narrating in a group.
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ag.gameitem.lastUpdated: 2025-04-22 05:38:51.204