Six Winters
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Who is this game suitable for?
Suitable for ages 10 and up. You can play with 1 to 4 players.
For the pros among you, the following mechanics can be decisive: Action Points, Campaign / Battle Card Driven, Cooperative Game, Dice Rolling, Pattern Building, Pattern Recognition und Variable Player Powers...
Game Data
| Average time to play: | 120 |
| Minimum age: | 10 |
| Number of players: | 1 - 4 |
| Publisher: | Ziapelta Games |
| Designers: | Phillip Lewis (II) |
| Artists: | Unknown |
| Mechanics: | Action Points, Campaign / Battle Card Driven, Cooperative Game, Dice Rolling, Pattern Building, Pattern Recognition, Variable Player Powers |
Six Winters is a cooperative fantasy campaign game featuring dice-based puzzles for one to four players inspired by the Wrath of the Autarch tabletop role-playing game.
Players control Brightdune, a region under threat from the Empire of the Autarch. The Autarch works to achieve a sorcerous apotheosis, which would spell certain doom for Brightdune. The players have six winters to stop this from happening. Each game of Six Winters is 90-120 minutes long and plays out one year in the chronicle of Brightdune.
Each session players select from a rotating cast of unique characters to make progress against the Empire. The same number of players do not have to play each game in the campaign.
During the campaign, new characters and locations may be unlocked, transforming the world and opening up new strategic possibilities.
—description from the designer
Alternative names:
Six Winters
Last Updated: 2025-10-17 01:13:21 UTC
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