Jeu de Pompier (0)
Speeltijd: 0
Min. Leeftijd: 4
Spelers: 2 - 4
Uitgever: PlayMobil Interactive
Ontwerpers: Onbekend
Kunstenaars: Onbekend
Mechanismen: Matching
Min. Leeftijd: 4
Spelers: 2 - 4
Uitgever: PlayMobil Interactive
Ontwerpers: Onbekend
Kunstenaars: Onbekend
Mechanismen: Matching
Beschrijving Tonen Opmerkingen Tonen Prijstrend
Before starting: Shuffle the cards and deal 5 cards per player. The other cards form a face-down pile on the table.
Rules of the game: The player who starts the game places the card of his choice on the table. The other players take turns placing a card that matches either the colour, number, or suit of that card. If a player cannot place a card, he draws from the pile. If he has not drawn a good card to play, he passes his turn.
When there are no more cards to draw, he must shuffle the cards already played and form a new face-down pile on the table.
When a player plays his penultimate card, he must say PLAYMO out loud. If he forgets it, and one of his opponents notices it and points it out to him, he must then draw 1 penalty card from the deck.
End of the game: The first player who has no more cards wins. When a player plays his last card, he must announce PLAYMOBIL. If he forgets, he must draw 1 penalty card from the deck of cards.
Joker cards: These cards can be placed on top of all other cards, regardless of colour, number or suit. The player who has just used this card can then choose the colour of the card that will be played immediately after.
Result of the game: Each player (except the winner) counts the points of his remaining cards. The fewer points, the higher the player is placed in the ranking.
Rules of the game: The player who starts the game places the card of his choice on the table. The other players take turns placing a card that matches either the colour, number, or suit of that card. If a player cannot place a card, he draws from the pile. If he has not drawn a good card to play, he passes his turn.
When there are no more cards to draw, he must shuffle the cards already played and form a new face-down pile on the table.
When a player plays his penultimate card, he must say PLAYMO out loud. If he forgets it, and one of his opponents notices it and points it out to him, he must then draw 1 penalty card from the deck.
End of the game: The first player who has no more cards wins. When a player plays his last card, he must announce PLAYMOBIL. If he forgets, he must draw 1 penalty card from the deck of cards.
Joker cards: These cards can be placed on top of all other cards, regardless of colour, number or suit. The player who has just used this card can then choose the colour of the card that will be played immediately after.
Result of the game: Each player (except the winner) counts the points of his remaining cards. The fewer points, the higher the player is placed in the ranking.
We hebben momenteel geen prijsgegevens voor dit spel.
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Het spel werd ook onder deze namen uitgebracht:
Jeu de Pompier
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ag.gameitem.lastUpdated: 2025-04-23 10:44:03.206