Quaxtep (2012)
ag.gameitem.AGID:
Spielzeit: 90
Mindestalter: 5
Spieleranzahl:
2
ag.gameitem.publisher:
(Web published)
Spiel-Designer:
Luis Bolaños Mures
Künstler:
Unbekannt
Mechaniken:
Chaining,
Tile Placement,
Pattern Recognition,
Connections,
Pattern Building,
Square Grid,
Grid Movement
Beschreibung
IntroductionQuaxtep is a drawless connection game for two players: Black and White. It is played on the spaces (squares) of an initially empty square board. The top and bottom edges of the board are colored black; the left and right edges are colored white. The board squares alternate between a light and a dark color in a checkered fashion. On odd-sized boards, the center square must be light-colored.
PlayBlack starts the game by performing one action. From then on, the players alternate performing two actions per turn. The available actions are:
Placing a friendly stone on an empty light square.
Moving a friendly stone from a light square to an adjacent empty dark square.
You can only pass your turn, or the second action of a turn, if you have no legal actions available. There will always be a legal action available to at least one of the players.
The game is won by the player who completes a chain of stones of their color touching the two opposite board edges of their color. A chain is a set of mutually connected stones. Two like-colored stones are connected if they occupy orthogonally adjacent squares or diagonally adjacent dark squares.
—description from the designer
IntroductionQuaxtep is a drawless connection game for two players: Black and White. It is played on the spaces (squares) of an initially empty square board. The top and bottom edges of the board are colored black; the left and right edges are colored white. The board squares alternate between a light and a dark color in a checkered fashion. On odd-sized boards, the center square must be light-colored.
PlayBlack starts the game by performing one action. From then on, the players alternate performing two actions per turn. The available actions are:
Placing a friendly stone on an empty light square.
Moving a friendly stone from a light square to an adjacent empty dark square.
You can only pass your turn, or the second action of a turn, if you have no legal actions available. There will always be a legal action available to at least one of the players.
The game is won by the player who completes a chain of stones of their color touching the two opposite board edges of their color. A chain is a set of mutually connected stones. Two like-colored stones are connected if they occupy orthogonally adjacent squares or diagonally adjacent dark squares.
—description from the designer
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-30 01:28:37.492