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Fighting Vehicles Supplamental: Merchant Vessels (2012)

Playtime: 120
Min. Age: 12
Number of Players:
2 - 6
Publisher:
Art of War Games
Designers:
Matthew Parmer
Artists:
Shimmering Sword
Mechanics:
Scenario / Mission / Campaign Game
Description
The Supplamental [sic] Fleet Series
The Supplemental series is meant to provide new units to use in your games. Some of these units will be unique with their own history and a specific statline that is unique to that unit. The War against the Synod and their Fallen allies is so vast it is actually numerous wars and battles within the mind bogglingly vast holdings of the Universal Synod of Worlds. Within this enormous framework literally anything can happen. There is room for any species or government with any level of technology you can imagine.
Some of the PDFs in the series will be additions to already established factions and others will be for completely new factions that are not connected to the struggle between the Terrans and their Allies against the Synod in the Sol Sector. Marauders, Pirates, Interstellar Conquistadores, Mercenaries and Corporate Military Forces all fight for planets and resources within the galaxies controlled by the Synod. New races, new ships, new ground forces and new rules will all be placed in the context of these supplemental PDFs.
Synod Merchant Fleet
In this supplement we get some SSDs for those merchant ships that form the lifeblood of any stellar nation. Most of the ships here are Synod in origin but can be converted easily enough by replacing beam batteries with railguns or more PDS. Everything from Huge Bulk Freighters to small fast corporate couriers are presented here.
—description from the publisher
The Supplamental [sic] Fleet Series
The Supplemental series is meant to provide new units to use in your games. Some of these units will be unique with their own history and a specific statline that is unique to that unit. The War against the Synod and their Fallen allies is so vast it is actually numerous wars and battles within the mind bogglingly vast holdings of the Universal Synod of Worlds. Within this enormous framework literally anything can happen. There is room for any species or government with any level of technology you can imagine.
Some of the PDFs in the series will be additions to already established factions and others will be for completely new factions that are not connected to the struggle between the Terrans and their Allies against the Synod in the Sol Sector. Marauders, Pirates, Interstellar Conquistadores, Mercenaries and Corporate Military Forces all fight for planets and resources within the galaxies controlled by the Synod. New races, new ships, new ground forces and new rules will all be placed in the context of these supplemental PDFs.
Synod Merchant Fleet
In this supplement we get some SSDs for those merchant ships that form the lifeblood of any stellar nation. Most of the ships here are Synod in origin but can be converted easily enough by replacing beam batteries with railguns or more PDS. Everything from Huge Bulk Freighters to small fast corporate couriers are presented here.
—description from the publisher
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ag.gameitem.lastUpdated: 2025-04-21 21:38:43.943